Mod doesent show up in options list. All buildings previously plopped are condemed when i load in. Tried reinstalling mod + dependancies but still not showing up
Are you sure that it's active in your current playset? And that you're using the latest version of the mod (i.e. you didn't accidentally set it to a fixed version in that playset)?Mod doesent show up in options list. All buildings previously plopped are condemed when i load in. Tried reinstalling mod + dependancies but still not showing up
Im positive its active. Ive even wiped my mods folder and allowed it to redownload the entire active playset. Im guessing its a incompatibility thing, I dont run many code mods so ill see if thats the caseAre you sure that it's active in your current playset? And that you're using the latest version of the mod (i.e. you didn't accidentally set it to a fixed version in that playset)?Mod doesent show up in options list. All buildings previously plopped are condemed when i load in. Tried reinstalling mod + dependancies but still not showing up
I've had no issues with both of these in my list after the update. I have 37 different code mods and no major problems. Are you using Skyve? If not, give that a try. At a minimum, you'll see compatibilty issues.Found 'ExtraAssetsImporter' causes this mod to not work no matter the load order. Not sure why because they both worked together before the update
Used that Skyve (didnt know that was a thing) and it showed that it kept downloading an old version of 'find it'. Manually forced it but kept "updating" to an older version when i opened the game. Did a full reinstall of game and mods and everything now works so thanks man that helped, Idk why it was doing what it was but its sortedI've had no issues with both of these in my list after the update. I have 37 different code mods and no major problems. Are you using Skyve? If not, give that a try. At a minimum, you'll see compatibilty issues.Found 'ExtraAssetsImporter' causes this mod to not work no matter the load order. Not sure why because they both worked together before the update
Can you provide some specific examples with screenshots? Making sure that no other mods are active.For some reason locked buildings are being upgraded when loading/re-loading a save.
I'm not able to reproduce that issue here - does it happen on a new test city with JUST this mod active?Having some trouble in the latest version, the "lock building levels when plopped" option keeps disabling on reload. The buildings I previously locked don't get unlocked, just that setting. This is a save created after the latest patch, using CPP's Segunda Beach mod playlist more or less.
Im having an issue where, using Find It to select a "Plop the Growables" type asset (a 2x2 low density residential) that asset also appears as my cursor when I go to try adjusting surfaces using the option in Landscaping.
I can do other things like build roads and zone - but when I go into surfaces that same object I plopped last shows up and wants to be placed (and can be placed).
I dont know if this is Find It or Plop the Growables, but it seems likely its one of the two.
Thanks for the reply. Makes sense - thisnis my first time using them and I was mistaken on which mod was actually doing what - as the streamer I was watching just called out your mod as the one allowing them to add the zoned assets - now I understand what they meant.Im having an issue where, using Find It to select a "Plop the Growables" type asset (a 2x2 low density residential) that asset also appears as my cursor when I go to try adjusting surfaces using the option in Landscaping.
I can do other things like build roads and zone - but when I go into surfaces that same object I plopped last shows up and wants to be placed (and can be placed).
I dont know if this is Find It or Plop the Growables, but it seems likely its one of the two.
Of the two, that would most likely be Find It - this mod doesn't have anything do do with selecting objects, cursors, or any of the like. This mod operates mainly on the backend, changing things once buildings have been placed. However, it's possible that another mod might be involved.
Or option 3, another mod caused an issue with city 1. Some save files were corrupted by some mods, which has caused issues with the latest game update; this may or may not be what's happened to you.Hi, I’m experiencing an issue with two of my saved games in Cities: Skylines 2, and I’d like to ask for help:
City 1: Population > 20,000
I mostly used the PTG mod to decorate the city manually (placing individual buildings, etc.).
City 2: Population > 50,000
I also used the PTG mod here, but I relied on zoning to grow the city naturally.
The issue:
In City 1, I notice that Cims (citizens) don’t walk around properly and vehicles don’t move smoothly.
In City 2, everything works fine—Cims are walking as expected and traffic is flowing normally.
Is this problem caused by the PTG mod, or could it be a bug in the game itself?
Any help or insights would be appreciated!