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gekj

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May 10, 2016
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i hope there is no kind of visible health bar like in imperator.

on the character screen, we can see the number 42, presuming this is the age. but close to it we see a green heart. i hope we cant have the real value of the current health.
 
Actually... I like the idea of a visible health bar so I can see "My character is kind of sickly" vs "My character is still robust". Unless the 3d models have visual representations of health.
 
My personal opinion: Seeing the exact health-value can be a little immersion-breaking, and a health-bar would be problematic for the same reason. However: Having at least a *rough* idea how healthy a character is, with rough descriptions like "in good health", "average" or "sickly" would also be appreciated. There can be a middle ground on this.
 
Green heart in CK2 means loyalist, so that's my default assumption.

Speaking of which, while the Imperator time-bomb health bar is atrocious, sometimes I feel like knowing absolutely nothing about the actual health value is weird. I've had a stressed 70-year-old who actually has 6.5 or so health and outlived two of his sons yet also many people under 50 without illness traits dying of poor physique. Usually you can tell if someone looks healthy in real life, even without any degrees in medicine, but the way CK2 handles it is totally backwards.


Edit: ninja'd
 
I do like that my health is vague, but honestly summing a bunch of modifiers to roughly get an idea how healthy I am is quite troublesome.

A broad indication of how likely it is for me to die today healthy I am is kind of fine instead of a dozen of visible modifiers.
 
I would maybe go even farther an say the attributes and even traits of other characters should be hidden and maybe only be reveled depending on how well you know them. Being able to know exactly how good everyone is ruin immersion and make courtier positions easy to pick.
 
I would maybe go even farther an say the attributes and even traits of other characters should be hidden and maybe only be reveled depending on how well you know them. Being able to know exactly how good everyone is ruin immersion and make courtier positions easy to pick.

I agree with that. Just like you can pretend to be a different religion, you should be able to pretend to have a different personality, or different skills.

EDIT: ...Also, you should be able to *pretend* to like someone. Opinion being visible is also strange now that I think about it.
 
It would be cool if characters could have reputation so instead of seen 25 material, it could say something like this character is know to be a great general. It would be alot more immersive than seen just a number and sometimes the reputation could be wrong or the characters attributes have changed.
 
I think a health bar would be acceptable with the following caveats:

  • There is variance to monthly/yearly health decrease. A character with cancer could die in 5 months or in 15 years, depending on the type of cancer.
  • There are events with instant health boosts/declines (e.g +7 health or -12 health as an immediate effect, rather than -0,5 monthly health until your character is dead).
I hated the predictability of Imperator health. Character has gout - they will die in exactly x amount of months. It takes away from believability and immersion of the game.
 
I would maybe go even farther an say the attributes and even traits of other characters should be hidden and maybe only be reveled depending on how well you know them. Being able to know exactly how good everyone is ruin immersion and make courtier positions easy to pick.

I think it's a bit hardcore. It's an interesting idea anyway. Another possibility could be to have mundane traits hidden. For exemple, say a zealous guy with lots of virtues, might hide a sin, thinking of it as a shame. You could then find out (spying on him, befriending him and getting to know him or whatsoever) that he is actually greedy and shame him for it. Or maybe a pagan will want to hide his cowardice,...

So there would still be uncertainty to what sort of characters you are facing, but you would at the same time have a decent picture. You would still not know that the virtuous guy could steal in your treasury if he's steward, or that the Norse could trigger some awful tactics if made commander.
 
Yes please. No health bar in CK3, and I also support its full removal in Imperator.

It makes no sense - that feature was seemingly only added for cheap min-maxing achievement hunters and MP streamers who don't care for immersion, and only want exact numbers. Just like the "doctor" being presented as one of the major ministerial cabinet positions in the game.

Not being sure of life and death was (and to an extent still is) a major part of life in premodern era. And sudden deaths before Imperator weren't boring, they were fun too. No one asked for a health bar there or here, so I hope it isn't included.
 
I wouldn't mind them taking some ideas from Imperator's combat mechanics.

Sieges in particular. CK2 has great battles but horrid simplified sieges in comparison to any other mainstream PDS game, so I hope CK3 takes in Imperator's improved sieges.