I've tried a lot of recent 4x strategies, civilization, old world, endless legend.
I didn't believe I could find an interesting and deep game. But Millennia surprised me... The game has great logical and realistic mechanics, moving away from the destructive 1upt approach.
The game captivated me like Civilization 4, which I consider to be the best 4x game. It was very interesting to learn these mechanics. The developers have done a great job. But the game is very linear, each next game is similar to the previous one...
Last year, I played 900 hours of Civ4. All these games were on the same type and size of map, with the same number of opponents. But each new game was unique in terms of finding the best development strategies. Sid Meier said about a strategy game needing meaningful decisions. And although Civ4 does not have such deep mechanics as Millennia, it allows you to make more meaningful choices. Different types of landscapes and the availability of certain resources greatly influence the choice of the path to dominance - whether to win the scientific race and then conquer your opponents with the best units, or to have a production advantage and try to prevent your opponents from overtaking you technologically with the power of the army.... Cultural influence and espionage add opportunities to influence other civilizations, but come at a price. Diplomacy is really important in the game. A few successful deals can also have a big impact on your development. The spread of different religions among civilizations forms geopolitical alliances, whose confrontations eventually escalate into world wars. Often, in order to have good relations with one state, you need to worsen relations with another state, which is very similar to the real world, and therefore fantastically interesting.
Most recent games of the genre replace the search for meaningful solutions with excessive micro-management, events and quests that have little impact on anything but create the illusion of decision-making, the illusion of a game…
Yes, the latest games in the Civilization series are selling well - but it has a brand and money. To get a brand and money, you first need to make a quality game. And now it is harder than 20 years ago, but it is possible. So if the developers of Millennia have decided to go this way, I wish them success.
I didn't believe I could find an interesting and deep game. But Millennia surprised me... The game has great logical and realistic mechanics, moving away from the destructive 1upt approach.
The game captivated me like Civilization 4, which I consider to be the best 4x game. It was very interesting to learn these mechanics. The developers have done a great job. But the game is very linear, each next game is similar to the previous one...
Last year, I played 900 hours of Civ4. All these games were on the same type and size of map, with the same number of opponents. But each new game was unique in terms of finding the best development strategies. Sid Meier said about a strategy game needing meaningful decisions. And although Civ4 does not have such deep mechanics as Millennia, it allows you to make more meaningful choices. Different types of landscapes and the availability of certain resources greatly influence the choice of the path to dominance - whether to win the scientific race and then conquer your opponents with the best units, or to have a production advantage and try to prevent your opponents from overtaking you technologically with the power of the army.... Cultural influence and espionage add opportunities to influence other civilizations, but come at a price. Diplomacy is really important in the game. A few successful deals can also have a big impact on your development. The spread of different religions among civilizations forms geopolitical alliances, whose confrontations eventually escalate into world wars. Often, in order to have good relations with one state, you need to worsen relations with another state, which is very similar to the real world, and therefore fantastically interesting.
Most recent games of the genre replace the search for meaningful solutions with excessive micro-management, events and quests that have little impact on anything but create the illusion of decision-making, the illusion of a game…
Yes, the latest games in the Civilization series are selling well - but it has a brand and money. To get a brand and money, you first need to make a quality game. And now it is harder than 20 years ago, but it is possible. So if the developers of Millennia have decided to go this way, I wish them success.
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