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TheDarkMaster

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Jan 1, 2012
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These are management policies you set for your domes and colonists, much like other Paradox games and the Tropico games. Both for crisis management and societal structures. The game definitely should have these eventually, but this thread is more about coming up with ideas for policies.

Some of my ideas:

Food rationing
  • No rationing: Colonists consume 1.5 food per day and recover a little health after eating with access to air and water. Gluttons consume 3 food per day instead and gain some sanity after doing so.
  • Full rations (default state): Colonists consume 1 food per day. Gluttons consume 1.5 food per day and lose a little sanity after eating.
  • Half-rations: Colonists consume 0.5 food per day and lose a little health. Gluttons lose sanity as well. Survivalists take less health damage.
  • Quarter-rations: Colonists consume 0.25 food per day, lose three times as much health as half-rations, and now take sanity loss each day. A glutton's sanity loss is triple a normal colonist's. Survivalists take less health and sanity damage.
Reproduction
  • No reproduction: Having children is forbidden. Children will only be born from renegades or events. After the early stages of the game, characters who want children will lose morale.
  • Population decline: Each colonist is only allowed to have a single child. This will cause the population to decrease over time, or remain stable with the phoenix protocol.
  • Stable population: Each colonist may have two children. This will cause the population to remain stable (without phoenix protocol), and more children will be allowed if needed to maintain the current population.
  • Grow to capacity (default state): Colonists may have as many children as they want, up until the available living space is full. Nurseries serve as buffers for children that are born to replace seniors. Children will not be born if there are not going to be regular residences available for them when they become youths.
  • Unrestricted population growth: Colonists may have children freely. The population will increase over time, if people are comfortable enough. Religious characters have a morale boost while under this policy.
Occupation
  • Work as needed (default): Workers will fill slots that need to be filled first, looking for where they can fulfill their specializations if possible.
  • Prioritize specializations: Workers will look for available jobs that fulfill their specializations first, then whatever needs to be done if there are no available specialization slots.
Extra dome function
  • None (default): There are no special rules or functions related to this dome.
  • Retirement: Extra residence space in this dome is reserved for senior colonists. The only non-seniors should be those needed to fill all occupation slots.
  • University: Hosing in this dome is reserved for filling education slots. Colonists that need educations should come to this dome, then move to others once trained if there is not enough space for a new non-specialized person to move in and fill a university slot.
 
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