Some games have as a house rule that the land slider needs to be locked at position 5, what do you think about such a rule?
Norrefeldt said:Another way to limit the benefits of going naval is the rule I saw somewhere where two naval nations were not allowed to have TA's with another naval nation. But it wont make the slider balanced in itself.
HolisticGod said:Cas,
Not true. I'm really not looking forward to hashing out this entire argument again; suffice it to say that games with Land 5 = fun and games without Land 5 = dull, ahistorical, unrealistic, almost painfully static.
When you lock the land slider, it allows all countries to participate in continental and naval warfare, to colonize, trade, etc., on an equal basis. This is historical, realistic and much more fluid.
If you don't lock the land slider, the game is divided into two camps-the naval countries and the land countries. Grossly ahistorical and no fun. And it certainly doesn't give the player "flexibility." Exactly the opposite, actually.
Another important problem is that Spain, France, Austria, the Ottoman Empire, Brandenburg, Poland and Russia must go land. If they do not, they lose any wars they fight in Europe without an uber leader. Simple as that. And if the OE, France, Spain, Austria and BB go land, that makes England totally invulnerable. Because of the recent patches, still unfixed, much less the new map, Portugal, Venice and Holland (combined) cannot compete with the Royal Navy unless England is really poorly played. Naval support is totally out of whack.
You need multiple possible naval enemies with more ports-France, Spain, the OE (especially), Brandenburg.
Ultimately, there's no such thing as choice in this issue. If you decide to play a naval France, you will get your ass kicked. If you decide to play a land England, you will get your ass kicked. So either we're locked at land 5 or we're locked at land 10 and 0. Simple as that.