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Talrivian

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25 Badges
May 8, 2025
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What is the point of having pop assembly buildings anymore? It might as well just be a population growth building. It has lost all of it's flavor and purpose. The new template and pop assembly system is horrible and annoying. Why even have templates anymore? You can't choose which robots are built or colonize on your worlds anymore. They just build everything. No more customizing Robots and tailoring them to new planets or anything cool like that.

It has made what was a cool feature completely meaningless and gave us less options. Please can we choose which populations we want to assemble on our planets? Just less flavor and less difference for machines to separate them from organics.

You can kind of do it still, but it requires some janky work arounds that clearly weren't intended. You basically have to convert your population into the new template till you have however many you want, then stop it. Then they will assemble both types randomly. But you still have no control over it. If you migrate the pops to the planets you want them on, they just move around later. It's incredibly frustrating and needs to go back.
 
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I fully agree. The main draw of pop assembly over natural growth always was that you can choose what to assembly.
Right now, for example, you can't assembly X clones from Clone Army and then start assembling different species - you are wasting a part of the assembling capacity on the clones that go over cap and then degrade.
 
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Ideally, we need to make a natural population growth from the natural ability to reproduce (subject to modifiers) and a separate window for "assembling" the population (I want, for example, the +5 bonus from the clone factory to be distributed among 5 different species or one, as I wish)
 
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I thought with everything growing separately you could stack robots and clones now too but nope, building clone vaults overrides the robot factory. I understand this may be for balance reasons but it's nonsensical and also not obvious, you have to go to the dreaded management tab to notice the robot factories stop working.
 
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Completely agree. Now sentient robots will migrate too, so maybe it would also be cool to be able to dedicate some of your assembly to assimilating them into the planet's template.
 
What's the point of Modularity ascension if I can't control which type of robots I want to assemble?
What's the point of template modification research, even if make robots for a particular type of climate, they still assemble randomly on the planet and I get all the penalties.

It's just dumb and there is no logic behind it.
 
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I looked for that briefly and wondered where it had gone. Never even occurred to me they would remove the option.

Apparently I've overestimated them though. What a completely rubbish decision.
 
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I found that you can enable population control (for a -10%). at least you can control what will grow..
Exactly, but sadly not your own main species! Sometimes there's some variant one would like to stop from growing. It's really frustrating and again forces me to play fanatic purifier.
 
I understand not having the ability to choose what grows, since that was a mechanic introduced due to the limitations of only one pop growing at once. Without that it's not needed.

But assembly is another matter, especially with robots. I don't want my robots designed for mining assembled on my farming worlds, I want my agribots assembling there.
 
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Just another day into the worst patch this game ever received.
Eh. I'm really not convinced it's worse than 2.2.

I mean, how long did it take them to teach the bots how to economy again after that one?
 
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