For me, the game slows down very early on now. I used to be able to get to about 2300 on a huge map before the timer started ticking noticably slower but now it's like 2230 when I start to notice it. Anyone else have the same experience?
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This is kind of old news but since most people don't know this here it goes.From my own testing, it doesn't seem to be reliably caused by pops.
It's easy to assume late-game lag = pops caused it.
But I've been running experiments with basically turning off pop growth and having all buildings and districts produce resources directly.
There is still slowdown, even though these are galaxies with less pops than the galaxy starts with.
Pops "could" still be causing lag, but it means that there is absolutely a source of slowdown that is not pops at all.
For example, something a lot of people constantly forget is that ships are another cause of late-game lag, both from rendering the visuals and the battles, as well as path finding since it checks practically constantly if it needs to re-direct.
Then there are just memory leaks from time to time...
There could easily be new issues as well. Perhaps AI calculations broke and end up on a feedback loop. Might explain why the AI is sometimes so stupid this patch.
It was both.If you're right and the problem is not the population, rather the ships, why it's always laging on 1st a month?
My game runs smoothly, exept the 1st a month.
Do the game calculate all movements only on 1st a month? I don't think so
I can't say how it is after 2335, maybe there it lag even more or almost always, but before it's only in every calculation for pop and ress.
This is kind of old news but since most people don't know this here it goes.
Late game lag was caused by ships, and seeing them somehow made things worse.
I remember distinctively when I played a feudal empire with many, many vassals in GA difficulty (so even those vassals had very big fleets as their economy allowed them to) that the game slowed down to a crawl and never recovered after I finished building that giant radar megastructure, I never built one of those again and I never got lag that bad, even in previous versions, the instant the entire galaxy and every ship icon shows up on your screen the game starts stuttering and a month take far longer to go by.
When both you and your enemies have so many fleets the numbers go off the screen like this the game slows down to a crawl regardless of pops.
This was in a medium galaxy, GA difficulty (AI had strong economies and giant fleets) with an i9 13900k.
Of course, when you move that fleet with a giant swarm of vassals several times bigger following them from behind and try to zoom into a system to see what it looks like the game nearly stops and you can't move anymore.
PS: That's vanilla gameplay, not some crazy mod, the only mods are dyunamic UI and ASB ironman version (nothing but visual effects for weapons)