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Zaelot

First Lieutenant
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Jan 31, 2010
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Few questions pls :D

Does it worth to put the slider pop at 100%?.
How many pop do you gain if you change from 50% to 100%? do you gain 50% of the actual pop or do you double pop?
How many turns are needed ( more or less) to destroy the planet resources having the slider at 100%?. I suppose it depends on the planet, but maybe it goes by a percent, or by a fixed amount... i dont know..
Maybe is it better to make this in some especific planets? or?

Thx you.
 
Increasing pop slider gives you more civilians (from 50% to 100% they double) this gives you:
+ more income
+ more trade routes
+ more planet missiles in case of attack
- consumes resources (at 100% civies you consume 20 resources/turn)

So in other words it makes sense to increase pop slider to max on most of your systems except the ones designated for production on near the frontier
 
Thx for the answer.
but i have more questions about this :D

You say you wouldnt increase pop slider in planets designed for production. Why? Increasing pop doesnt increase IO?.

Is IO related to income? more IO ---> more income? or is the income calculated from population or other factors?
If you lose all your resources in a planet, does it mean you will have 0 income?
because if you tell me that you lose 20 resources per turn, lets say you have a poor planet with only 2000 resources. This means you will have 0 resources in 100 turns. Does it worth?
 
IO is dependent on mostly on Imperial population and resources. (so production worlds will suffer from overpopulation)

Income is dependent on mainly on civilians and tax rate. Absolutely no connection to IO.

0 resources planet have the same income that 1000 resources. But a 0 resources world has much less IO.
 
Increasing pop slider gives you more civilians (from 50% to 100% they double) this gives you:
+ more income
+ more trade routes
+ more planet missiles in case of attack
- consumes resources (at 100% civies you consume 20 resources/turn)




So in other words it makes sense to increase pop slider to max on most of your systems except the ones designated for production on near the frontier




thanks for that info. is that the only pros/cons to sliding it towards civ?
question 2, whats the pros/cons to sliding it the other way?
 
thanks for that info. is that the only pros/cons to sliding it towards civ?
question 2, whats the pros/cons to sliding it the other way?
Generally speaking, having less than the standard civilian population doesn't do anything good for you. I think if you keep the civ population very low your colony may be immune to morale effects? Normally there are less costly ways to keep that from being a problem.
 
But otherwise, if u leave the slider down, u keep ur resources, which keeps ur IO up. And if u destroy the biospheres, u lose IO, but u get money. So correct me if im wrong, its IO vs. money???
 
I have noticed strange thing with this civilians, I have super world set to 'gem', thus very high civilian population, now I have more than 4 million of them increasing every turn, resources are decreasing every turn and IO is... increasing, by small amounts but still increasing.
 
I have noticed strange thing with this civilians, I have super world set to 'gem', thus very high civilian population, now I have more than 4 million of them increasing every turn, resources are decreasing every turn and IO is... increasing, by small amounts but still increasing.

Civilians also provide a little IO. So if they are increasing in number fast, it may initially give you more IO than you are losing. One the pop reaches max, you will see IO drop.
 
so if i get more money, and in the end, more IO, why not destroy the biospheres of all worlds and have max pop?

another question, if u move the slider to the left..........i think, does it "create a biosphere"? and does doing so increase planetary resources?
 
so if i get more money, and in the end, more IO, why not destroy the biospheres of all worlds and have max pop?
Because then you'll lose all your psionic potential, which comes from biosphere. Plus, you won't have more IO in the end when your resource-rich worlds are depleted.
another question, if u move the slider to the left..........i think, does it "create a biosphere"? and does doing so increase planetary resources?
...No, and no, and really now, resource consumption and ecological damage aren't that easy to reverse...:eek:hmy:
 
Because then you'll lose all your psionic potential, which comes from biosphere. Plus, you won't have more IO in the end when your resource-rich worlds are depleted.

...No, and no, and really now, resource consumption and ecological damage aren't that easy to reverse...:eek:hmy:

in our time, yes, but if you can go faster than light, make antimatter cannons, and contain/manipulate antimatter, and use psychic powers, i think we can plant some trees and "enhance" mother nature :)
seriously, what does it do if you slide it to the otherside? do your people turn into hippes? they eat more food, no IO, and you have a cloud of smoke over your planets?....... seriously what does it do i dunno
and if i destroy the biospheres, i get the part of psionic potential, but someone said that u get an increase in IO overall with a higher pop on planets, so im kinda confused in that dept.