Without POPs there won't be proper supply/demand and without that there won't be proper interstellar trade. :-(
You could click on Jual and get a new breakdown, one for cultures and one for society.
Would they? We don't know how detailed this can be. Technically each race have their place within each of the basic 6 groups. For all we know they can simply fit "race" into them and differentiate POPs by other means.
Why would you even want a game with billions of pops on thousands of worlds??? That sounds neither managable nor fun.
Having 10-50 pops per planet ( like each Victoria state ) sounds perfectly fine and manageable. Both performance wise and what would be fun.
About races, yes, but we didn't have much info on POPs themselves. Especially in racial context.Actually they've been pretty damn clear. Everything about the races will be randomly generated.
About races, yes, but we didn't have much info on POPs themselves. Especially in racial context.
Yes. And that explains nothing. Here is what we know about POPs:*facepalm*
You do realize the whole bloody map is randomized, right?
So....
- In order for a tile to produce something we need to assign workers on it. Per population point we have a "workers unit" available. But beware: Just like a roleplaying character each population unit has individual qualities that Stellaris generates based on the initially selected national characteristics - for example "industrious" (good!) or "xenophobic" (bad if other races live on the planet).