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ysabeau

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Jul 8, 2019
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I'm sure this has been answered somewhere before but I haven't been able to find it so I'm sorry in advance if this annoys anyone. However, I really want to edit the base vanilla portrait elements like base head, eyes, cheeks etc but all the tutorials I've found deal with the gtx file stuff. Is there a file or location to find these textures in the game so I can extract them and edit them? Thank you for any help!
 
My only problem is that when I go in game, my modifications show up fine but only if I match Han ethnicity with Han culture. If I use any other culture then the back parts of the hair doesn’t show up. Does anyone know a fix for that?
 
Ok:

1) Please bear in mind that if you are releasing this for public use, there may be copyright or DLC-locking issues relating to the use of edited versions of DLC graphics files.

2) The .dds files must include mipmaps and use the correct compression format.

3) The .dds files are just part of the portrait assembly.

4) The .gfx files in interface/portraits (which are just text files, editable in Notepad++) specify which .dds files are used in each sprite sheet, and which sprite sheets are used in each layer for each ethnicity.

5) The file or files in common/graphicalculturetypes define which ethnicities/portrait sets are valid, along with a skin tone code to enable a sensible choice to be made for mixed-race characters.

6) The culture files in common/cultures specify which portrait sets belong to which cultures.

7) The file in interface/portrait_properties controls when a character is given specific optional features such as different clothes.

8) There's a whole other bit if you want to override Merchant Republic garb.

nd
 
My only problem is that when I go in game, my modifications show up fine but only if I match Han ethnicity with Han culture. If I use any other culture then the back parts of the hair doesn’t show up. Does anyone know a fix for that?

Han culture has special rules for its hair I think. Not entirely sure how they work — check portrait_properties.txt perhaps as well as the relevant .gfx file.