Attempted to add some race-specific portraits for humans (I want to make human factions for specific cultures), but they don't show up in the faction creator. To attempt I added in these lines below the original human portraits, but they won't show up in the editor. Wiki doesn't help. Is there another file I need to mod?
# Human_Republic
human_male_01 = { entity = "portrait_human_male_01_entity" clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "human_male_hair_01" greeting_sound = "human_male_greetings_03" }
human_male_02 = { entity = "portrait_human_male_02_entity" clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "human_male_hair_02" greeting_sound = "human_male_greetings_04" }
human_male_04 = { entity = "portrait_human_male_04_entity" clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "human_male_hair_04" greeting_sound = "human_male_greetings_01" }
and
human_republic = {
default = human_male_01
game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
add = {
trigger = {
ruler = { gender = male }
}
portraits = {
human_male_01
human_male_02
human_male_04
}
}
#set = {
# trigger = { ... }
# portraits = { ... }
# #using "set =" instead of "add" will first clear any portraits already added
#}
}
#species scope
species = { #generic portrait for a species
add = {
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
#pop scope
pop = { #for a specific pop
add = {
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
#leader scope
leader = { #scientists, generals, admirals, governor
add = {
trigger = {
gender = male
}
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
#leader scope
ruler = {
add = {
trigger = {
gender = male
}
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
}
# Human_Republic
human_male_01 = { entity = "portrait_human_male_01_entity" clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "human_male_hair_01" greeting_sound = "human_male_greetings_03" }
human_male_02 = { entity = "portrait_human_male_02_entity" clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "human_male_hair_02" greeting_sound = "human_male_greetings_04" }
human_male_04 = { entity = "portrait_human_male_04_entity" clothes_selector = "mammalian_human_male_clothes_01" hair_selector = "human_male_hair_04" greeting_sound = "human_male_greetings_01" }
and
human_republic = {
default = human_male_01
game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
add = {
trigger = {
ruler = { gender = male }
}
portraits = {
human_male_01
human_male_02
human_male_04
}
}
#set = {
# trigger = { ... }
# portraits = { ... }
# #using "set =" instead of "add" will first clear any portraits already added
#}
}
#species scope
species = { #generic portrait for a species
add = {
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
#pop scope
pop = { #for a specific pop
add = {
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
#leader scope
leader = { #scientists, generals, admirals, governor
add = {
trigger = {
gender = male
}
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
#leader scope
ruler = {
add = {
trigger = {
gender = male
}
portraits = {
human_male_01
human_male_02
human_male_04
}
}
}
}