Some people may have noticed a problem where regions that revolt sometimes don't have a culture or religion, and this causes the game to freeze up within a couple of months.
Well, I might have a solution. This event changes a country's primary culture to whatever the culture of its capital is, and so should, in theory, do the same to any breakaway region that has no culture. It doesn't yet fix the noreligion issue, but that doesn't seem to cause any real problems.
I haven't had a chance to actually test it extensively, I just did a simple test where I changed the culture of my faction (Numidia) to Celtic and the event fired in about 33 days, though I can't figure out how to make it always happen immediately (I tried the always = yes solution and MTTH = -1 days but neither made it any quicker) without using the title hack method.
To install, just copy it to your EUR\events subfolder. It doesn't replace any existing events and is completely compatible with the Total Conquest Mod and Mod Collection. It is also savegame compatible.
Edit: just tested it again by removing the line for my county's (Numidia) primary_culture in the savegame, and again in 33-34 days the event fired perfectly and changed the culture as expected. It feels good when something works
Well, I might have a solution. This event changes a country's primary culture to whatever the culture of its capital is, and so should, in theory, do the same to any breakaway region that has no culture. It doesn't yet fix the noreligion issue, but that doesn't seem to cause any real problems.
I haven't had a chance to actually test it extensively, I just did a simple test where I changed the culture of my faction (Numidia) to Celtic and the event fired in about 33 days, though I can't figure out how to make it always happen immediately (I tried the always = yes solution and MTTH = -1 days but neither made it any quicker) without using the title hack method.
To install, just copy it to your EUR\events subfolder. It doesn't replace any existing events and is completely compatible with the Total Conquest Mod and Mod Collection. It is also savegame compatible.
Edit: just tested it again by removing the line for my county's (Numidia) primary_culture in the savegame, and again in 33-34 days the event fired perfectly and changed the culture as expected. It feels good when something works
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