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Processor Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz 3.19 GHz
Installed RAM 12.0 GB (11.9 GB usable)
System type 64-bit operating system, x64-based processor
Graphics Card Intel UHD 630

You won't get far without a dedicated video card. Your integrated Intel video will use your system resources and bog the game down. Just about any GDDR5 video card or better will suffice for this game. Other games may need more.
 
iMac:
  • CPU 3,4 GHz Intel Core i5
  • GPU Radeon Pro 560, 4 Gt
  • RAM 8 Gt 2400 MHz DDR4 SO-DIMM
It's mostly fine, but sometimes my computer starts to quietly murmur in the background and then I know it is having trouble handling the amount of data. When I do play, I have to shut down all other programs just in case. My cities have been medium in size so far. The only problem is the mods that only works on Windows, it's so frustrating.
 
iMac:
  • CPU 3,4 GHz Intel Core i5
  • GPU Radeon Pro 560, 4 Gt
  • RAM 8 Gt 2400 MHz DDR4 SO-DIMM
It's mostly fine, but sometimes my computer starts to quietly murmur in the background and then I know it is having trouble handling the amount of data. When I do play, I have to shut down all other programs just in case. My cities have been medium in size so far. The only problem is the mods that only works on Windows, it's so frustrating.

At 8GB RAM and only a 4-core/4-thread CPU, I'd avoid the workshop like the plague.

I own all DLC except one radio station, and my newly installed windows 10 system (not updated), loads up the game to around 24GB of memory used, counting windows and other initial apps/telemetry that get installed and on a new city.
 
At 8GB RAM and only a 4-core/4-thread CPU, I'd avoid the workshop like the plague.

I own all DLC except one radio station, and my newly installed windows 10 system (not updated), loads up the game to around 24GB of memory used, counting windows and other initial apps/telemetry that get installed and on a new city.
Thanks, I must think about that!
I don't want all DLC, only the most useful. Without MODs it looks like that:
 

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So this is my current system which I’m hoping to upgrade this year or next year

Intel i7 7700
Asus GTX 1070
32GB DDR4 Ram
Corsair MP510 960GB NVME SSD for OS
Samsung 500GB SSD for games
2 WD red’s for other files

Game performance is decent but it does take forever to load with about 15 mods and around 900 assets. I’m hoping when I next upgrade to get a RTX 3070 or 3080 and probably go up to 64GB of ram.
 
So this is my current system which I’m hoping to upgrade this year or next year

Intel i7 7700
Asus GTX 1070
32GB DDR4 Ram
Corsair MP510 960GB NVME SSD for OS
Samsung 500GB SSD for games
2 WD red’s for other files

Game performance is decent but it does take forever to load with about 15 mods and around 900 assets. I’m hoping when I next upgrade to get a RTX 3070 or 3080 and probably go up to 64GB of ram.

The only thing that needs upgrading in your system is more RAM with the workshop usage. This will definitely speed up load times.

The GPU for this game is already overkill. If you did get a new gpu for other games, I'd look at a 16GB or 24GB VRAM system, to help assets swapping in and out of the GPU less often.

If you run other apps on your rig, then having a 6-core or better CPU would free up resources so the game could utilize the 4-core/8-thread CPU performance it is designed for.
 
Now I'm curious what "last forever" means for you.
---
What Motherbaord do you use? Why do you want to enlarge the bottleneck of the CPU with a 3070?
Even for an empty map, I’d say it takes about 3-5 minutes to load? I’ll try time it today when play.
The only thing that needs upgrading in your system is more RAM with the workshop usage. This will definitely speed up load times.

The GPU for this game is already overkill. If you did get a new gpu for other games, I'd look at a 16GB or 24GB VRAM system, to help assets swapping in and out of the GPU less often.

If you run other apps on your rig, then having a 6-core or better CPU would free up resources so the game could utilize the 4-core/8-thread CPU performance it is designed for.
Thanks and GPU wise it’s more other games like RDR2 I need the GPU for. I’ll definitely at getting those upgrades, just hoping I can hold out long enough for GPU prices to be reasonable…
 
Even for an empty map, I’d say it takes about 3-5 minutes to load? I’ll try time it today when play.

Thanks and GPU wise it’s more other games like RDR2 I need the GPU for. I’ll definitely at getting those upgrades, just hoping I can hold out long enough for GPU prices to be reasonable…
Well you could try and get a hand on your asset addiction.. sorry to say so..
Fun fact: reducing your workshop content will surely increase your loading time.
 
Well you could try and get a hand on your asset addiction.. sorry to say so..
That's why I use -noWorkshop
It started with just a few assets, then a few more, and a few more. Got pretty crazy. My kid kept pushing me to get more and more as well.
Aside from not wanting to wait so long for the game to load, my laptop is from 2013, and it doesn't run the smoothest as is, and I can't afford to upgrade. Even all the DLC is filling up my paltry 16 GB RAM.
 
Quick question folks: would I actually see any performance improvement if I went for a brand new 8+ core CPU?

I have an "old but still decent" 8700K@5ghz + 32gb memory + fast m.2 SSD.

Quite a lot of assets and mods, eats 15gb memory on a brand new city, takes 5+ minutes to load; but plays fine and smooth up until around 90-120k pop when the 2nd and 3rd speed settings stop really doing anything. This annoys me so my cities tend to max out here and I start fresh.

Bit suspicious that it's a case of 'the game engine would need to do more threading to improve anything', but be nice to corroborate that with other people's experiences with similar hardware :)
 
Quick question folks: would I actually see any performance improvement if I went for a brand new 8+ core CPU?

I have an "old but still decent" 8700K@5ghz + 32gb memory + fast m.2 SSD.

Quite a lot of assets and mods, eats 15gb memory on a brand new city, takes 5+ minutes to load; but plays fine and smooth up until around 90-120k pop when the 2nd and 3rd speed settings stop really doing anything. This annoys me so my cities tend to max out here and I start fresh.

Bit suspicious that it's a case of 'the game engine would need to do more threading to improve anything', but be nice to corroborate that with other people's experiences with similar hardware :)

Nope. the game only needs a 4-core/8-thread CPU. Your 6-core/12-thread is just icing on the cake already to allow other apps to run at the same time as the game.

5-mibute load times indicates more workshop than RAM. Maybe try manually increasing the page file in hopes it improves performance from not having the resize the pagefile constantly.

More GPU VRAM can help the swapping of graphics to page file as well.

I upgraded to 64GBRAM at x-mass, and now I upgraded my GPU to new 6800 XT with 16GB VRAM and it is noticeable. Not by a big margin. but it does help. But 64GB helped a lot as it was paging assets in and out of ram and GPU and bogging it down noticeably.

It really depends on the quality and quantity of workshop.
 
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It really depends on the quality and quantity of workshop.
I mean... "quite a lot" I guess? I have no idea how to get a good measurement :')

Regularly see C:S using 14-15gb, but that's leaving ~8 free at any given time, so I assume if it needed more it would claim it...? Maybe?

Fair call on the CPU though. Other than youtube, I won't really be doing anything at the same time, so I won't see anything from improving that.
 
I mean... "quite a lot" I guess? I have no idea how to get a good measurement :')

Regularly see C:S using 14-15gb, but that's leaving ~8 free at any given time, so I assume if it needed more it would claim it...? Maybe?

Fair call on the CPU though. Other than youtube, I won't really be doing anything at the same time, so I won't see anything from improving that.

You seem to be looking only at RAM. The game offloads stuff into your Virtual memory (page file) that isn't being used immediately.

With Loading Screen Mod subscribed and enabled, what is the bottom memory number, and is it red? and how soon does it turn red?

I forgot to mention the top number is RAM only.

FYI, Virtual memory = RAM + Page file
 
sounds like your rig is way more than enough for your needs then. Not sure why it takes 5-minutes to load though. Mine takes maybe 1.5 minutes at tops.

But at higher populations, you could be at or near agent limits. Vehicles are the first as there is only a 16k limit. But simulation speed slow downs are due to the AI loads on the system. There is also a 64k limit on pedestrians. You can temporarily subscribe to the CSL show more limits mod if you want to see how you are doing on these limits.
 
sounds like your rig is way more than enough for your needs then. Not sure why it takes 5-minutes to load though. Mine takes maybe 1.5 minutes at tops.

But at higher populations, you could be at or near agent limits. Vehicles are the first as there is only a 16k limit. But simulation speed slow downs are due to the AI loads on the system. There is also a 64k limit on pedestrians. You can temporarily subscribe to the CSL show more limits mod if you want to see how you are doing on these limits.
Paying closer attention, it's between 1 and 2 minutes. I've mostly been alt-tabbing during load and may have exaggerated a lil :')
 
Paying closer attention, it's between 1 and 2 minutes. I've mostly been alt-tabbing during load and may have exaggerated a lil :')

Perfect, then no, nothing will make the game play better for you. At least not significant enough to warrant an upgrade.

Maybe for other games you own. but I only know of one game that takes advantage of more than 4-core/8-thread CPUs, and that is, "Ashes of the Singularity", which will fully use a 6-core/12-thread CPU.
 
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Perfect, then no, nothing will make the game play better for you. At least not significant enough to warrant an upgrade.

Maybe for other games you own. but I only know of one game that takes advantage of more than 4-core/8-thread CPUs, and that is, "Ashes of the Singularity", which will fully use a 6-core/12-thread CPU.
Oh well, guess we're all waiting for CS2 when the engine does even more threading ;)
 
Just going a little off topic here - but not too much - is there some kind of asset that demands more from the CPU? For example, vehicles or growables demand more RAM than plottables, or it really doesn't matter?