• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

eagleFMJ

Second Lieutenant
64 Badges
Oct 5, 2010
117
0
  • Pirates of Black Cove
  • Heir to the Throne
  • Impire
  • Victoria 2: A House Divided
  • King Arthur II
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Naval War: Arctic Circle
  • Penumbra - Black Plague
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Starvoid
  • Victoria 2
  • The Showdown Effect
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Gettysburg
Only on the second Crusade mission, due to the game crashing, but found a work around. Will update my opinions as I play more of the game.

Please feel free to post what you like and dislike about the game :)

Pros
+ Graphics are great
+ Gameplay is fun
+ Camera controls are good
+ Sounds are good but (see cons)
+ Story is cool so far
+ The unit upgrades/armor/potions etc are great


Cons
- No victory yell after battle is won? Like in king Arthur, please Neocore add this!
- No ambient sounds unless close to army, so on first mission, when near water you cant hear anything, I think that's a bit odd
- Game crashing
- Can't save in the middle of a battle

That's about all I remember at the moment.

I have Steam version, is the Multiplayer working? I loaded it up and saw no games in the list. I noticed on Gamersgate's game page for Lionheart,
it said that a patch will be available soon to enable multiplayer, however Steam's game page doesn't say this.
 
Pros:
The RPG Elements (Upgrades, Tech Tree etc)
Overall Graphics
Amazing look cities
Huge battle maps
Many items to be used during battles
Story
Music
Smooth camera control

Cons:
Some animations (arches, units clashings)
Sound (metal clashing, warrior screaming)
Plate armors !!
Few numbers of men in each unit
Siege equipments (destroying the walls looks awful)
Crashes
 
+Pros

+Graphics are quite nice.
+Great soundtrack.
+Quite addictive.
+Nice variety in unit types.(Especially with the free DLC)
+Upgrades and relics are fun to experiment with.
+Excellent camera/scrolling.
+Huge battle maps.

-Cons

-Total lack of support from publisher/developer upon release.
-Crahes
-No ambiant sounds.
-Not enough adjustable video options. (personal opinion)
-No multiplayer (Will be in next patch I am told)
-Unable to save during battles.

Its a very fun game that is currently in desperate need of patches and general support.
 
Currently consistently crashing after first mission for me - also with eagleFMJ's 5-bytes modified launcher, which gave some graphical gliches as warned (though different from those he saw) but faithfully crashed upon clicking to continue after mission end anyhow. [No sour grapes: I appreciate your attempt, eagleFMJ - it beat my own attempt of setting the app. can handle >2GB settings in the NT header with CFF Explorer - but it just didn't do it for me, alas]


Pros:
+Promises to be interesting sometime in the future when it works.
+The options panel has a toggle to add "comic elements" to the game, that will significantly alter game balance. As this is completely unexplained in the manual and since the game doesn't actually work past the introductory mission for me right now, I can spend my time on wondering just which comic elements it adds to the game if enabled. Perhaps the Foot Knights develop gout slowing them down? Perhaps the Crusader Elite do a song and dance number whenever they eliminate an enemy unit? Perhaps giant ants overrun the desert and Richard the Lionhearted turns into a giant robot to launch a crusade against bugs? The sky's the limit!


Cons:
-Currently a big fat waste of time and money due to crashing immediately after mission 1. If it turns out to be caused by memory problems like some of the more stupid crashes that plagued KA I'll go ballistic. I really hope it is a new and unexpected problem rather than more of the same.

-In a world where manuals are distributed as PDFs and where you can include supplementary PDFs if you want to keep the manual short for the printed manual, there really is no excuse for giving so little information about the actual fighting units that make up most of the game. Where is the list of units with stats? Where the upgrade paths? Where is the list of abilities? Where are the explanations of what unit stats actually mean? (e.g. the difference between armour, shield, and resistance or an explanation of attack rate or how about archers? damage we can guess :)D), but there's still attack rate and shoot? - you'll eventually find out while playing, just like in KA, but it is the sort of thing that should be defined either in tooltips or in the manual... just like siege engines, which get all of 8 lines in the manual that explains next to nothing)
- Following up on my bitching above about the severely limited information about units (not to mention heroes) outside the game itself once you have them available to try them out, it would be really helpful if in-game the "Factions" screen displayed a tooltip with the stats of units/heroes made available at certain ranks when moused over so you could know in advance just what sort of battlefield unit you would get out of it. The current setup is "at rank X you'll get a Pollifloggeligator, but we'll only tell you what a Pollifloggeligator is when you get it. Aren't you happy to be informed in advance so you can make an informed decision?"
 
Last edited:
Pros:
Good Graphics
Awesome towns!
Great music
RPG Element!

Cons:
Graphic Bugs
Some animations
 
Peter, that option is from the DLC which allows characters like Lancelot.
The "Comic Elements" option is from the DLC? I didn't find any information on it in the installed files. Guess I should track down information on what the DLC provides, while waiting for the damn game to work. :D

Ah, found the DLC link.
 
Is the DLC actually out? can you download it already? From the steam description it sounded like if you bought it now you would get it free later when it was released...
 
Is the DLC actually out? can you download it already? From the steam description it sounded like if you bought it now you would get it free later when it was released...
It was available for download with the Impulse distribution when I bought the game yesterday and automatically downloaded and installed together with the base game (I love using Impulse :D). When it will be available from Steam I don't know.
 
Pros
+ Amazing graphics
+ Great gameplay, especially the blurring between RTS and RPG
+ Great soundtrack(I've listened to "Holy Land" enough to get it stuck in my head now)
+ The units are varied and great as well

Cons
- Clunky camera controls
- No real "conquest" mode(I'm not very far into the game, but it feels kind of limited in that aspect. I'm putting this in italic, because I don't consider this a true "con")
- Sometimes the units seem to have a life of their own
 
- Sometimes the units seem to have a life of their own
My guess? You haven't turned off "Automatic attack" :D

I tried starting the first Saracen mission and my troops would happily start towards the nearest gate in order to engage enemy troops that were in close proximity but happened to be on the other side of a wall and thus completely harmless.

Automatic attack works great for non-archers in the open so long as you aren't trying to hold a position but in enclosed spaces it seems a bit wonky.
 
I like how forests are actually like forests (compared to the sparseness TW always has) and how units hiding in them will actually be hidden; again I never was surprised by the AI in TW, in Lionheart (and KA) I always find myself getting ambushed or doing effective ambushes myself.

I like how there is greater impetus on unit type and utilising them demands for a bit more unit micro to use the right unit for the right enemy/situation.

I love the way they do cavalry; momentum and trample trait is really cool and beats TW's ability for cavalry to do a full charge to an enemy 2 metres away. Here, your horsemen need some space to pick up speed to get their charge at full pelt.