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Alternate history in which South Asia is full of indeoendent countries and it is those who are beginning industrial revolution while Eurooe is 'uncivilized' and on danger of being colonized by them

Okay, screw it, I have turned this into full blown vision of an alternate history mod for Victoria 3. I most probably won't have time, skills or team to ever do something like that, but I'm sure there will be some wild alt hist mods, so if anyone is seeking inspirations, you can take them from here

Victoria 3 will give us wonderful tools to play with the economic development. The problem is, in this era the entire world is dominated by very few major empires, even fewer of which are actually capable of playing the industrial game. The general purpose of this mod is to provide a coherent, cool alternate history context, in which you are capable of flourishing with those cultures that got unlucky in the real life setting of Vic3. The world is turned upside down. The name comes from Lakshmibai, Rani of Jhansi, who was very famous female anti - colonial queen of India - too serve as a parallel to Queen Victoria.


LAKSHMIBAI: ALTERNATE HISTORY FULL CONVERSION MOD

INTRODUCTION
Historians are going to spend centuries discussing the cases of Great Divergence - why of all regions of the world it was India that was the birthplace of scientific and industrial revolution. And why did other parts of the world fail to achieve that in time; especially Europe which seemed to flourish all the way until the early 17th century. What is to blame? The decline of once illustrious university network? Intengible economic and social processes? Great religious wars? Western philosophy turning away from natural science into religious mysticism? And why was it India - was it the blend of Islamic and Hindu philosophies that began a new scientific golden age from 13th century onwards? Was it because trade networks and urbanization? Nobody knows for sure, but the fact is, the era of industry has begun in South India in 18th century, and now great Indian colonial empires are on the verge of global domination. Their Asian neighbors struggle to keep up; backwards Europe is already collapsing under Indian onslaught; future of the world is uncertain, but it will be ruled by steam and steel. And queen Lakshmibai has just began her rule.

SOUTH ASIA
India is divided between several major powerhouses (to parallel five main powers of vic3 Europe), with several smaller nations in between. Hindu - Dravidan Chola Empire in the south has a long history of naval domination, and the birthplace of industrialism. Hindu Maratha Empire, Bengal Sultanate, Mughal Empire are its most dangerous rivals, and there are also Sikh states, Nepal, and many other nations competing for influence, with their dramatic history of competition and cooperation. Disastrous great wars of the early 19th century have made major powers, with their ancient rivalries, reluctant to go into the great open war... For now. Instead, they are eager to conquer 'uncivilized savages' across the seas. South East Asia has, through geographic and cultural proximity, tasted some fruits of the magnificent Indian civilization, but they are generally backwards in comparision (a parallel between the 'small divergence' of Western vs Eastern Europe), and Sumatra as well as Western Java is in control of Cholas, against whom local Muslim and Buddhist states wage guerilla warfare.

EAST ASIA
Woe has come to China. The collapse of Ming dynasty in the early 18th empire has left warring Era of Nine Kingoms in its wake. In north, Qing state of Manchu is in control of Beijing, with ambitions to reunite the country, but many obstacles stand on their way, the greatest of which is systematic encroachment of Indian trade companies on Chinese shore, and increasing preasure on Guangdong. There are signs of leading intellectuals starting to realize Indian threat, and there are many signs of ideological atttemps to answer it by different dynasties - from stern isolationism, through neo - Confucian attempts to reinvent civilization, to a great resurgence of Buddhist philosophy in some parts of the once great nation.
Meanwhile Japan is still suffering from the long aftermath of a repulsed but still disastrous Korean invasions, the country is divided between numerous shogunates once more, far too divided in feudal warfare to recognize Indian threat.
Korea itself, in contrast, is one of the world's most flourishing non - Indian civilizations, to the degree it is slightly above its neighbors in Indian hierarchies of 'degress of civilization'. Who knows, maybe this country will be even capable of embracing industrial revolution...

EUROPE
The decline of European civilization is blamed on many factors and disasters that befell the continent in 17th and 18th centuries; future historians will even see signs of the future woes with the rejection of 'heretic' printing press all the way into 15th. Whatever the causes may be, the new Dark Ages are well underway. The scientific development has been stagnat for a long time, and bickering feudal governments are incapable of uniting against common threat. The desire to control trade routes through Gibraltar, La Manche Channel and Danish straits have led Indian colonial empires to already control Iberia, British Isles, and Scandinavia. France has not fallen yet, but is in the process of collapse, its knights and musketers desperately trying to fight off sepoy line infantry and modern artillery. Holy Roman Empire is a shadow of a shadow, Austria not having any real power since the collapse of Habsburg house. Russia has barely survived till now, ravaged by Commonwealth and steppe gunpowder empires. Balkan nations enjoy their independence from the ruins of Ottoman Empire, Italian states display some energy, and Prussia is respected by Indians as a 'Nepal of Europe' for its fighting prowess. The only beacon of real power on the continent, however, is Polish - Lithuanian Commonwealth, who has received much praise from Indian colonial officials, as a slightly 'less savage race of white men'. However that may be not enough in the face of Indian onslaught.

AFRICA AND MIDDLE EAST
The collapse of Ottoman Empire has left numerous successor states in its wake, the most succesful of which seems to be Egypt. Power vacuum was filled by Safavid Persia, one of the more respected 'uncivilized' states of the world, ruling Iraq and Caucasus with the open fist - although some say that this seemingly majestic country is a paper tiger, incapably of embracing modern institutions. African interior is largely unknown to the outside world, even if the entire eastern coast of a continent is already under control of Indian trade companies. Sikh South Africa is steadily progressing even in the face of heroic indigenous Xhosa Empire attempts to fight Khalsa regiments with spears and shields, and Indian trade outposts cover the coast of West Africa, worrying emperors of Songhai and kings of Kongo more and more. The fate of Africa seems to be bleak, with huge swathes of continent depopulated by Indian Ocean Slave Trade, African ancestors suffering on plantations of Malay archipelago and Australia.

AMERICAS
A mix of Iberian and indigenous empires cover Americas. The decline of European civilization (and lack of progress in firearms) has allowed indigenous resistance to establish their own states, such as Mayan Confederacy, Guarani Kingdom of God, and Tupacaria in Andes (named after the great leader Tupac Amaru). Still, Iberian colonies are all that currently remains of Iberian civilization in the face of their motherland falling to Indians; there is a lot of anxiety in the region, between local conflicts and menace on the hoizon.
But North America is even more divided. In the center, Amerindians still survive to this day. East Coast is covered by bickering feudal colonies of European refugess from French Quebec and Louisiana, through New England and Spanish Florida, to Dutch - dominated United Provinces of America with their capital of Manhattan. The future of the continent is very uncertain, especially as Bengali trade companies have recently taken interest in the West Coast...


The industrial era has begun.
 
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Because the last 100 years of EU4 honestly should belong to Victoria. EU4 is pretty bad at modeling any of the time period it covers, but the last 120 years or so are particularly atrocious

And the last century of Crusader Kings and the first couple of years of EU4 don't really have a game to call their own either. There are many unexplored opportunities.
 
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My ideal mod would actually be the reverse: one that extends the timeline out up to the present day.
You think you want this but you don't. Vicky3 has 4x as many "ticks" as Vicky2. What that means is that passing a single day in Vicky3 is equivalent to passing 4 days in Vicky 2. Playing Vicky 3 for 100 years takes just as long as playing Vicky 2 for 400 years (essentially four entire campaigns). If you were to add another entire century onto the campaign, what you're getting is 800 years worth of ticks. How many people are willing to play a campaign for that long? Very few. Most would surely get bored as they would completely all of their long term goals far before they reach the end of the clock.

And if Vicky3 is anything like every other PDS game, there will be severe consequences for doubling the length of the campaign. As a PDS game progresses, it gets more and more bloated with saved info and having to make extra calculations for all kinds of things. The consequence is that the longer a game goes on, the slower it runs. We've all felt this in previous games. VIcky3 could very well be the most information intensive PDS game of all time. By the time your 800 years of ticks are done, the game could be running in real time, taking 24 hours to get you through a day in the game. That might be an exaggeration but you know that I mean? :p
 
You think you want this but you don't. Vicky3 has 4x as many "ticks" as Vicky2. What that means is that passing a single day in Vicky3 is equivalent to passing 4 days in Vicky 2.
Not necessarily, as most calculations will still be done once a day (or even weekly?). Any warfare will likely cause slowdown, however.
 
I'd love to play a 40k mod that takes place om a single planet.
 
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And if Vicky3 is anything like every other PDS game, there will be severe consequences for doubling the length of the campaign. As a PDS game progresses, it gets more and more bloated with saved info and having to make extra calculations for all kinds of things. The consequence is that the longer a game goes on, the slower it runs. We've all felt this in previous games. VIcky3 could very well be the most information intensive PDS game of all time. By the time your 800 years of ticks are done, the game could be running in real time, taking 24 hours to get you through a day in the game. That might be an exaggeration but you know that I mean? :p
Probably true of Vicky 3. I don’t normally play as fast as the computer could calculate the ticks anyway, so I wouldn’t expect increasing the rate of ticks to slow down my playthrough by itself. However, if the game builds up to a Great War where more countries are fighting at once, and also has a huge multiplication in the number of POPs (because a more diverse population will always be divided into more POPs) and buildings, the late game could have a much more complex world. On the other hand, maybe the game or mod tries to put a lid on this: cap the number of units, and also try to avoid splitting pops where there are already a lot of different ones? (So, once there are “too many” combinations of religion, culture, heritage and job in New York, the game tries to merge pops by having them assimilate, convert of change jobs, and maybe stops letting people immigrate unless they can become part of an existing pop.)

It could be worse. Crusader Kings 1 and 2 remembered every character who had ever lived, and even checked events with a Mean Time to Happen on all of them, unless the scripter knew how to write filters for their events. Even then, they had a huge number of events that checked every random courtier in the world, and the number of those would always explode, even when CK2 tried to limit fertility.
 
You think you want this but you don't. Vicky3 has 4x as many "ticks" as Vicky2. What that means is that passing a single day in Vicky3 is equivalent to passing 4 days in Vicky 2. Playing Vicky 3 for 100 years takes just as long as playing Vicky 2 for 400 years (essentially four entire campaigns). If you were to add another entire century onto the campaign, what you're getting is 800 years worth of ticks. How many people are willing to play a campaign for that long? Very few. Most would surely get bored as they would completely all of their long term goals far before they reach the end of the clock.

And if Vicky3 is anything like every other PDS game, there will be severe consequences for doubling the length of the campaign. As a PDS game progresses, it gets more and more bloated with saved info and having to make extra calculations for all kinds of things. The consequence is that the longer a game goes on, the slower it runs. We've all felt this in previous games. VIcky3 could very well be the most information intensive PDS game of all time. By the time your 800 years of ticks are done, the game could be running in real time, taking 24 hours to get you through a day in the game. That might be an exaggeration but you know that I mean? :p
You make a fair point. Maybe instead the mod would just change the timeline, starting in 1946 and running up to 2030 or something along those lines
 
You think you want this but you don't. Vicky3 has 4x as many "ticks" as Vicky2. What that means is that passing a single day in Vicky3 is equivalent to passing 4 days in Vicky 2. Playing Vicky 3 for 100 years takes just as long as playing Vicky 2 for 400 years (essentially four entire campaigns). If you were to add another entire century onto the campaign, what you're getting is 800 years worth of ticks. How many people are willing to play a campaign for that long? Very few. Most would surely get bored as they would completely all of their long term goals far before they reach the end of the clock.

And if Vicky3 is anything like every other PDS game, there will be severe consequences for doubling the length of the campaign. As a PDS game progresses, it gets more and more bloated with saved info and having to make extra calculations for all kinds of things. The consequence is that the longer a game goes on, the slower it runs. We've all felt this in previous games. VIcky3 could very well be the most information intensive PDS game of all time. By the time your 800 years of ticks are done, the game could be running in real time, taking 24 hours to get you through a day in the game. That might be an exaggeration but you know that I mean? :p
Hey hey hey, don't tell me what I want.

I would play my Vicky 2 campaigns until 2000 if it didn't start crashing every two seconds after 1936
 
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You know what, the more I think of it the more I feel like I'm more excited for the EU4-Vic 3 converter than I am for any one specific mod. Despite the modders best efforts and for reasons that are not really anyone's fault, the current experience of continuing my EU4 game in Victoria is pretty painful. The provinces in Vicky 2 are enormous, there aren't really a good in game mechanics to handle colonies and trade companies, civ / unciv doesn't really translate over from EU4, Africa has to be wiped clean for the scramble for Africa to work, some of the more specific government types don't really have a clear translation in Victoria 2, leaders don't have any representation, and the HRE doesn't really have any good Victoria 2 solution,

Many of these issues seem to have already been fixed (or at least partially relieved) by mechanics already revealed. Provinces are now small apparently so the amount of border weirdness and enclaves created should be minimal (hopefully). Colonies and trade companies are now represented as subject states in vanilla Vicky so there are actual built in mechanics to represent all that stuff. It doesn't seem to be a perfect 1-to-1, but the idea of continuing my game as the Polish East India company or whatever specifically tickles me so I'm excited for that. Civ and unciv is, by all accounts, gone, so that shouldn't cause any more issues. We don't know how recognized / unrecognized works but there doesn't seem to be an arbitrary tech penalty so the RP side of my brain can be satisfied that my nepalese space marines will not be arbitrarily nerfed to kingdom come (or at least not by as much.) African nations can now just be turned decentralized unless they meets some kind of requirement to not be (a la Sokoto) meaning Africa doesn't just have to get cleared out. The new law mechanics and interest groups mean some of the weirder government forms can be better represented using vanilla mechanics. For example, elective monarchies seem to be possible just by having an absolute monarchy with some level of voting (I think? We haven't seen this exact scenario but presumably it is possible) so if, for some reason, you decided to keep this as Poland-Lithuania, you get to keep it in Vicky 3. Revolutionary Empires could be empires but with the military interest group in charge instead of the aristocracy. Pirate Republics could be I guess sort of like regular republics but with anarchic governance principals and like, the navy is in charge? Or something? Alright this one I'm not sure about, but you get the idea. Also, estates can now be transferred over as part of interest groups so that's nice. And, of course, leaders now exist in Victoria 3 so those can be ported over as well, along with their traits and all that good stuff. This is also useful for the inevitable Vicky 3-HoI4 converter and will finally allow me to take my CK3 dynasty all the way to the mid 20th century, which is just awesome. There's probably a whole rant that could be made about the new possibilities Victoria 3 brings to the HoI4 converter as well but I don't know that game as in depth as I know EU4 so I won't speculate.

The HRE uh. Well actually I don't think the HRE necessarily has any really good solution within the revealed mechanics. Maybe a customs union? There may be unrevealed mechanics that can help with this. Also, I want to mention one mechanic that people might be more up or down on with regards to EU4-Victoria 3 which is enclaves. EU4 AI has a tendency to sometimes create enclaves when doing conquest. This doesn't really matter in that game (well, it does sort of for military access I guess but anyway, whatever) and it didn't matter all that much in Victoria 2 (at least to my knowledge, I'm not a Vicky expert) but it's pretty important in Victoria 3 considering the market access mechanic. This could lead to some pretty serious issues in specific scenarios with pops not being able to access needed goods to survive in some cases, but there isn't really any good solution so it might just have to be one of those annoying converter things, which are always inevitable. Anyway, sorry for the long post!

Edit: Typo
 
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You know what, the more I think of it the more I feel like I'm more excited for the EU4-Vic 2 converter than I am for any one specific mod.
I think you mean Vicky 3 there?

Converting a Europa Universalis 4 game to Victoria 3 for a mega-campaign sounds great, but it carries within it an implication that you need to play EU4 until the end of its timeline, which doesn't sound great. :p
 
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I think you mean Vicky 3 there?
Woops! Thank you, brain in empty mode
Converting a Europa Universalis 4 game to Victoria 3 for a mega-campaign sounds great, but it carries within it an implication that you need to play EU4 until the end of its timeline, which doesn't sound great. :p
Well I'm a genetic freak! And I'm not normal!

Yeah I know I'm definitely in the minority when it comes to actually playing EU4 all the way to the end (and enjoying it!) I definitely get that I'm a bit of an outlier. I honestly always found Crusader Kings to be the most difficult game to actually finish, I don't think I've ever actually made it to the end date in CK2 or CK3.

Hopefully Victoria 3 can buck the trend and be fun from start to finish!
 
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As a PDS game progresses, it gets more and more bloated with saved info and having to make extra calculations for all kinds of things. The consequence is that the longer a game goes on, the slower it runs.
I find EU4 runs the worst in early and mid game. Once I blobbed over the HRE bordergore, the game ran much faster. Too many tags are the reason it lags.
 
In your opinion, what setting would be cool to see in a Vic 3 full conversion mod? I can think of a lot for games like CK2 and CK3, even Europa Universalis, but setting fitting the style of Victoria might be a little harder to find. Maybe Avatar?
What about one were Rome does fall(maybe even more successful) and even discovered steam power? Start in early steam age technology wise before developing into Industrial Age. Have it around 1300s. China industrialized(Tang dynasty surviving) along with growing Japan(British of Far East). In Europe Latin and Greek half of empire still break into and form separate over centuries but largely cordial and peaceful with each other? No Christianity and Islam either.
 
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What about one were Rome does fall(maybe even more successful) and even discovered steam power? Start in early steam age technology wise before developing into Industrial Age. Have it around 1300s. China industrialized(Tang dynasty surviving) along with growing Japan(British of Far East). In Europe Latin and Greek half of empire still break into and form separate over centuries but largely cordial and peaceful with each other? No Christianity and Islam either.
Sounds similar to the Roma Invicta mod that's being planned
 
Definitely EU4, and it will probably do EU4's era better than EU4 itself, with actual real economy and trade simulation, as well as colonization, world map, etc already being in the base game.

Cold War, the systems of interventions and much more in depth diplomacy, as well as war being something to avoid rather than to persue would fit perfectly in. Not to mention the free market vs command economy.

This one is a bit far out, but maybe even late Roman/Roman collapse, because of the simulation of major inflation, economic collapse and mass migration of populations. But obviously this one would be much harder to create.
 
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In your opinion, what setting would be cool to see in a Vic 3 full conversion mod? I can think of a lot for games like CK2 and CK3, even Europa Universalis, but setting fitting the style of Victoria might be a little harder to find. Maybe Avatar?
The Wizarding World circa 1830+ would be pretty fun with plenty of room for creative license. We know the French Ministry of Magic formed around 46 years before Vic 3 starts. The Wizarding Schools Potions Championships started in 1407 with a new event happening every 7 years. In the 1830s a vampire rebellion ocurred, so the setting doesn't have to focus entirely on the wizarding schools. :)
 
Maybe Avatar?
ATLA, post-Aang, seemed like such an obvious option to me, even before reading this line, I'm surprised not to have seen more people jump on it. It's the setting that most easily stands out as viable for V3 because of how comparable it is. It's significantly comparable in theme; both incorporate huge elements of how the world is quickly changing. It's similar on a technological level, with similar machinery and practices except where bending is concerned.

I would love to see it.
 
- Stellaris with V3 economic/pop mechanics
- Cold War/modern day
- Civ-style 4x - random map, every starts as a roughly comparable city state, near identical low tech, unequal distribution of resources, mostly unknown map -> race to dominance