Versions affected : 1.0, 1.01, 1.02 (Latest Hotfix)
Type of bug: Tick Overload - Collision Bypass
Reason for the bug: Post #3 Explains it.
Mobile versions affected: Unknown - Don't own the mobile edition
*Desktop Operating System's affected: Linux (All supported distro's - Ubuntu was tested: LTS and Latest - VM), MacOS (All supported versions - My work MacBook Pro tested it.) and Windows (Any version 7 and above - Tested in VM)
Debugged: Nothing to Debug in GDB or x64dbg - Engine Issue.
This bug doesn't require mods, mutations or reputation points to reproduce.
To Reproduce:
Initiate a fight, Turn the game to 4x time scale then Tap "Shift"/Sprint at any wall and it will teleport you right through the wall and out the other side. This can also be used to defeat any and all "impossible to escape" maps within a few seconds after checking into the prison/reaching the cell.
Just let me know if anyone was able to reproduce this bug. So it can hopefully be fixed in a later date.
The easy to read version of the bug is below with a better definition of the Jitters effect.
*Please excuse the poor video quality in the attached file, I just rushed the OBS setup.
Type of bug: Tick Overload - Collision Bypass
Reason for the bug: Post #3 Explains it.
Mobile versions affected: Unknown - Don't own the mobile edition
*Desktop Operating System's affected: Linux (All supported distro's - Ubuntu was tested: LTS and Latest - VM), MacOS (All supported versions - My work MacBook Pro tested it.) and Windows (Any version 7 and above - Tested in VM)
Debugged: Nothing to Debug in GDB or x64dbg - Engine Issue.
This bug doesn't require mods, mutations or reputation points to reproduce.
To Reproduce:
Initiate a fight, Turn the game to 4x time scale then Tap "Shift"/Sprint at any wall and it will teleport you right through the wall and out the other side. This can also be used to defeat any and all "impossible to escape" maps within a few seconds after checking into the prison/reaching the cell.
Just let me know if anyone was able to reproduce this bug. So it can hopefully be fixed in a later date.
The easy to read version of the bug is below with a better definition of the Jitters effect.
*Please excuse the poor video quality in the attached file, I just rushed the OBS setup.
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