Greetings.
I was following the development of the game and I must say it looks very well done and fun to play. Great job, everyone! More recently, I've been watching videos from Paradox extra and some let's plays of the game and I just can't stay quiet. That's why I came here to complain.
There's no such thing as power accumulators.
It would be nice if you renamed the building into something more adequate. And update the tool tips related to the power system. Here's a list of suggestions:
edit: Up to here, nothing changes for the end user except a few descriptions and building names. The game will stay intuitive because most people already make a connection between power and energy.
Also, I'm not sure what type of battery you had in mind while designing the game but none of them are not 100% efficient at energy storage. Adding a malus on the energy that can be retrieved from batteries might be an interesting option from a gameplay point of view as it would motivate players to balance their power production and demand or lose out on energy efficiency.
edit: I like Turin's idea that batteries could require no maintenance when they're not used to further motivate players to balance their system.
Also this wouldn't change the game for the average user AT ALL while it would provide the sizable population of Paradoxian min-maxers with another thing to play with.
For example: battery needs to store 15 energy (days of power) for you to be able to take 10 energy (days of power) out of it. The maintenance bar is not filling up if the battery isn't in use.
I urge everyone from the Paradox community and the development team to to add their ideas and ask me questions surrounding this proposition. Let's make this game even better.
I was following the development of the game and I must say it looks very well done and fun to play. Great job, everyone! More recently, I've been watching videos from Paradox extra and some let's plays of the game and I just can't stay quiet. That's why I came here to complain.
There's no such thing as power accumulators.
It would be nice if you renamed the building into something more adequate. And update the tool tips related to the power system. Here's a list of suggestions:
- Energy storage
- Energy accumulator
- Electric accumulator
- Accumulator
- Battery
edit: Up to here, nothing changes for the end user except a few descriptions and building names. The game will stay intuitive because most people already make a connection between power and energy.
OPTIONAL GAMEPLAY CHANGE
Also, I'm not sure what type of battery you had in mind while designing the game but none of them are not 100% efficient at energy storage. Adding a malus on the energy that can be retrieved from batteries might be an interesting option from a gameplay point of view as it would motivate players to balance their power production and demand or lose out on energy efficiency.
edit: I like Turin's idea that batteries could require no maintenance when they're not used to further motivate players to balance their system.
Also this wouldn't change the game for the average user AT ALL while it would provide the sizable population of Paradoxian min-maxers with another thing to play with.
For example: battery needs to store 15 energy (days of power) for you to be able to take 10 energy (days of power) out of it. The maintenance bar is not filling up if the battery isn't in use.
I urge everyone from the Paradox community and the development team to to add their ideas and ask me questions surrounding this proposition. Let's make this game even better.
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