I've now played a decent number of multiplayer matches in tournaments and on ISW of for various matchups (balanced and unbalanced) and in my humble opinion Precision Strike is broken and unnecessary in multiplayer. I realise that this was initially conceived as a comeback mechanic that helps against snowballing victories, but it really does not do that at all - rant below.
1. It's very poorly explained how exactly Fury accumulates and seems to add another element of random that is FAR WORSE than a random ammo explosion (except if we're talking about CT ammo)
2. Because it's unpredictable, it can make even games snowball very quickly, as one side may simply get a Fury advantage. This can happen when multiple mechs die in succession, for example or other RNG-related events happen.
3. Do we seriously need a skill that does concentrated fire to a mech part, set inititive back, AND give a shot bonus in a game that very prone to RNG swings with the skill itlsef being highly unreliable and irregular in how it builds up, this is way over the top
4. It penalises good strategic play. If I play well and get lose
5. There is enough random and variation with mechwarrior skills, loadouts, shot %, ranges and movement to not need this gimpy hyperswing stuff to have a fun game :O
1. It's very poorly explained how exactly Fury accumulates and seems to add another element of random that is FAR WORSE than a random ammo explosion (except if we're talking about CT ammo)
2. Because it's unpredictable, it can make even games snowball very quickly, as one side may simply get a Fury advantage. This can happen when multiple mechs die in succession, for example or other RNG-related events happen.
3. Do we seriously need a skill that does concentrated fire to a mech part, set inititive back, AND give a shot bonus in a game that very prone to RNG swings with the skill itlsef being highly unreliable and irregular in how it builds up, this is way over the top
4. It penalises good strategic play. If I play well and get lose
5. There is enough random and variation with mechwarrior skills, loadouts, shot %, ranges and movement to not need this gimpy hyperswing stuff to have a fun game :O