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Adaman5280

First Lieutenant
Jan 14, 2021
274
1.008
First playthrough, I wanted to have the vultaum so i selected only them for the precursor options. Instead of getting them i simply spawned without a precursor..

What happened here, bug or my fault for not selecting 4 like it suggested?

Anyone else experience this?
 
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Maybe they did spawn, but on the other side of the galaxy... so by the time you got there, other empires had already claimed those systems.
 
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Yeah I've been seeing stuff like this in 4.0; I had a game where I got a pop up about the First League and then got zero anomalies to make progress.
 
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Maybe they did spawn, but on the other side of the galaxy... so by the time you got there, other empires had already claimed those systems.
Yeah i had considered this too, either way its basically akin to not having a precursor. I wonder how the precursor spawning works anyways, i wasn't even sure they could spawn far away from you, or if they the game just randomly selected one at galaxy generation and put that one near you.
 
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The galaxy is divided into chunks and one precursor is assigned to each chunk. When you have a small number of precursors available, some chunks go without. This is why they recommend at least 4, so there should be one in your neighborhood.
 
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The galaxy is divided into chunks and one precursor is assigned to each chunk. When you have a small number of precursors available, some chunks go without. This is why they recommend at least 4, so there should be one in your neighborhood.
I've been leaving Cybrex, Yuht, First League, Irassians, and Vultaum enabled and it still seems a bit dicey.
 
I'm noticing around half of my starts not even seeing any precursors with 4.0x ??

This is very different from 3.14 and earlier when almost every game had some precursors. Has something changed in the "standard" set up to make this happen?
 
The galaxy is divided into chunks and one precursor is assigned to each chunk. When you have a small number of precursors available, some chunks go without. This is why they recommend at least 4, so there should be one in your neighborhood.

That's not what Eladrin said, either on the forum or on a stream can't remember, back when they were first previewing this. It was said there are no empty chunks as the galaxy is created divided into slices depending on the number of precursors. So if there's one precursor the whole galaxy can spawn them.

The problem seems to be that you can have triggers spread over the whole galaxy. So even if you find one you aren't guaranteed to get the rest.
 
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Yes, they implemented the precursor selection rather badly.

Normally every system has a precursor flag, with the galaxy divided like a pizza into different precursor "slices".
If you edit a savegame and change the flag to them same precursor in every system you'll get to 100% that precursor.

Now, the smart way to implement the precursor selection would be, if you select i.e. 3 of them, to divide the galaxy into 3 slices and assign the systems in each slice the precursor of that slice.

However, what they apparently did was to keep *all* slices and simply do not set the precursor flag in those which belong to a precursor you did not select.
So if you have only few precursors selected you can have bad luck and only find a precursor in systems on the other side of the galaxy.

In a discussion pre-4.0 someone actually thought they would implement the precursor selected that way and I called him stupid, because that would be a stupid way to implement it. Surely the dev team is smarter...
Seems I and the dev team were the stupid ones.
 
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That's not what Eladrin said, either on the forum or on a stream can't remember, back when they were first previewing this. It was said there are no empty chunks as the galaxy is created divided into slices depending on the number of precursors. So if there's one precursor the whole galaxy can spawn them.

The problem seems to be that you can have triggers spread over the whole galaxy. So even if you find one you aren't guaranteed to get the rest.

Sadly it does not work like that. You can actually "see" the precursor flags with console commands (although do not ask me which one), they picked the "empty chunks" option.
 
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welp using the debugtooltip thing i managed to find it, clear on the other side of the galaxy is the flag precursor_1 which would indeed be the vultaum. Seems it would be wise to just leave a majority of the precursors on..
 
Sadly it does not work like that. You can actually "see" the precursor flags with console commands (although do not ask me which one), they picked the "empty chunks" option.

Going back and finding the post from Eladrin it seems they were keeping that door open as they didn't want the anomalies too spread out

Which is completely understandable, but the game really should spawn at least one precursor around the player empire.
 
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Going back and finding the post from Eladrin it seems they were keeping that door open as they didn't want the anomalies too spread out

Which is completely understandable, but the game really should spawn at least one precursor around the player empire.

Honestly that is IMO kinda BS from Eladrin.

In 3.xx I had many many many games where I edited the save game to get one single precursor in the whole galaxy. Meaning every single system had the same precursor flag.
I never had any issue with spread out anomalies.
 
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Further down @Eladrin said this. If this is still correct then I don't understand why I'm not seeing precursors in many of my 4.0 starts?
That's currently accurate. We'll continue playtesting it and see if we want to have a minimum number of slices, since I generally feel that it's better for a single Precursor to be localized to a portion of space rather than literally everywhere. (Some of the events imply that they were local powers rather than galaxy dominating behemoths.)

The recommendation of 4+ Precursors started with that in mind, but currently we do not create "empty slices".

The AI does not get precursors currently. It kind of ended up making the player get all of them, while also introducing a "feels bad" moment if they beat you to yours.
 
Some story origins (for example shoulders of giants, toxic gods) block precursors till the player completed the storyline. By the time of completion often the whole galaxy is surveyed leaving the l-cluster as last chance to get ur precursor.
 
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Some story origins (for example shoulders of giants, toxic gods) block precursors till the player completed the storyline. By the time of completion often the whole galaxy is surveyed leaving the l-cluster as last chance to get ur precursor.
Playing vanilla UNE to get the hang of new pops / buildings. Might be new precursors from Biogenesis that I'm not recognising - are there any like the Baol? Otherwise it just seems that I'm not hitting the precursor triggers which is odd as I play a wide game normally and have three science vessels with all the early bonuses enabled.
 
Honestly that is IMO kinda BS from Eladrin.

In 3.xx I had many many many games where I edited the save game to get one single precursor in the whole galaxy. Meaning every single system had the same precursor flag.
I never had any issue with spread out anomalies.
The whole thing seemed to me a way to prevent you from getting the ones you don't want, and not just a way to ensure you get your cake and eat it in year one. Their current implementation gives you the same likelihood of finding and starting your chosen Precursor, without adding the odds of the other 6 on top and giving them to your favourite.

Before you had a 1/7 chance of finding your choice, now you have the same 1/7 but the other 6 are prevented from rolling and blocking you out; your suggestion would be for this new feature to just give you a 7/7(discounting Systems that spawn without tags) chance of finding what you want, and making it 7 times faster on average.

I kind of agree with their implementation, in that selecting less than the total should not improve your odds of getting what you want, only reduce the odds of getting what you don't want.
 
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The whole thing seemed to me a way to prevent you from getting the ones you don't want, and not just a way to ensure you get your cake and eat it in year one. Their current implementation gives you the same likelihood of finding and starting your chosen Precursor, without adding the odds of the other 6 on top and giving them to your favourite.

Before you had a 1/7 chance of finding your choice, now you have the same 1/7 but the other 6 are prevented from rolling and blocking you out; your suggestion would be for this new feature to just give you a 7/7(discounting Systems that spawn without tags) chance of finding what you want, and making it 7 times faster on average.

I kind of agree with their implementation, in that selecting less than the total should not improve your odds of getting what you want, only reduce the odds of getting what you don't want.
Nah, your chance isnt lower in any way. The galaxy pie chart is the full pie, if u choose a single precursor. The more precursors u choose the more pie pieces there are and the smaller each pie piece becomes. So more precusors lower the chances to get a certain precusor, but the chance to get a precursor at all is not changed.