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I understand Paradox is a company that aims for profit. But the thing I don't understand is why they give up 10,000 customers who can't afford new prices for 1 who can afford. It seems to me that fewer people will buy the games and profits will be less in Argentina and Turkey. I am sure Paradox can see how many units are sold and how much the difference is in the launch of Vic 3 and CK3 sales in these regions.
 
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doesn't you price change coincide with Chinese New Year? It is nice to have this price review after seasonal sales.
Yes, it is close. We are participating in many sales on many platforms each year, so it is difficult to find the perfect timing. We think the beginning of the year is a good timeframe and we intend to have this as our yearly window to adjust regional pricing going forward.

And I wonder where do your benchmarks come from?
Our benchmarks primarily come from comparisons to peers within the industry and partners, but we also look at purchasing power parity including other industries.
 
So... I guess the price in USD will remain the same, but the price in rubles will increase, like, by 300%, like in case with Argentina?
'cause, as you can see, the gap between 700 rub and 2500 rub is enormous, but there's only 6.5 USD of difference in prices.
To add to this: the original statement said that the price increase will be "moderate", which implies that it is way smaller than 300% for poor lads in Argentina and Turkey, and somewhat bigger than a "smaller increase" in pounds, confirmed to be around 10%. So, what should we expect? There was a lot of outrage due to V3 price gap (though, honestly, it was combined with its mediocre state of it at launch) and it's getting out of hand. We already saw a price increase in other games of about 800% from 2010s (500 rub to 4000 rub, some go even higher), yet the general population barely got richer.

I also have to mention a somewhat similar situation to Argentina - the price you see is not one we pay. Due to the war, there is no option to pay directly through Steam and the only way is to first send the money to your Steam Wallet through a third party, which is in a grey legal area and has a rather heavy tax, about 20-25%, so the price increase hits even harder. Sometimes it's cheaper to buy a key from resellers' stock (or whatever is left of it) than to buy a game or DLC on sale on Steam.

Note: I am not looking for pity, just here to clarify the situation. Please do not discuss whether or not we "deserve" it. I'm well aware of how messed up the whole situation is, I live(d) here. I'd rather pay Ukrainians than the conversion fees.
 
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Regarding some questions about the C.I.S. region in this thread, let me just reiterate that the only currencies that will be affected by price changes in February, will be the ones listed in this post.
So, I suppose, only rubles and tenge then. What about the % of this change? Could you share at least an estimated value?
 
Merhaba, Arjantin'de yaşıyorum ve söyleyecek bir şeyim var, burada hükümetimiz, Steam'de listelenen fiyat üzerinden Kredi Kartı ile ödeme yapılırsa ve kısıtlamalar nedeniyle, liste fiyatı üzerinden toplamda yaklaşık %70'ten fazla çok fazla vergi alıyor. doların 'gerçek' değeri (insanların genellikle satın alabileceği), şu anda çevrimiçi olarak görebileceğiniz resmi fiyatın %90'ın üzerinde olan gri piyasada.
Bu, ortalama ücretlerin 300 veya 400 doların altında olduğu bir ülkede %300'lük bir artışın gerçekte bunun iki katı olacağı anlamına gelir.
Oh, the president of Turkey should not hear this.
 
So, I suppose, only rubles and tenge then. What about the % of this change? Could you share at least an estimated value?
It will vary between different products, but you can expect the Russian Ruble to increase about 60 % on average. For the Kazakhstani Tenge you will see about 30 % increase on average.
 
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It will vary between different products, but you can expect the Russian Ruble to increase about 60 % on average. For the Kazakhstani Tenge you will see about 30 % increase on average.
Thanks a lot! I'll inform our community about these changes
 
'cause, as you can see, the gap between 700 rub and 2500 rub is enormous, but there's only 6.5 USD of difference in prices.
That unfortunately is the reality of currency fluctuation.
PDX needs to at the end of the day base their prices in EUR or USD. That then will get converted to local currencies.
If a currency does poor against the dollar or euro for one reason or another then the price in that currency will effectively rise.
You'd need to lower the price for that region to avoid that effective price hike, as PDX needs the money converted to USD or EUR at some point.

Now, if an economy crashes then there can be arguments for lowering prices.
But outside of a deliberate decision to lower prices , then the result of a local currency doing poorly always will be an effective price hike, making imported stuff more expensive whereas your export companies will be able to sell more stuff as their stuff is suddenly cheaper than it used to be. Not that that helps the unfortunate consumer who sees their purchasing power hollowed out, of course.


Note, I'm not arguing in favour or against of these rises. I don't have even remotely the knowledge to comment on them.
Solely commenting on how a price rise in a local currency can be way bigger than it is in USD or EUR if that local currency is doing poorly for one reason or another.
 
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Now, I am asking you, Paradox officials, that you are increasing the Turkish lira prices on the pretext that the exchange rate has increased. When the government changes in the June elections and the exchange rate drops, will there be a reduction in the game prices in Turkish Lira?
 
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Introduction first as it’s my first official dive into the forums, I’m Mattias Rengstedt, new Head of Sales at Paradox and I’m jumping into this thread to give you a heads up that we’re planning price adjustments for some currencies that will take place on the 1st of February.

As we’ve discussed before in this thread, we’re constantly working to get better at adjusting our regional prices. Currencies fluctuate, markets evolve, and we want to keep a good balance between fair prices for all of our players and a sound pricing strategy for our business. You can read some of the answers above in this thread to get a sense of how we approach this topic. Today, I want to cover and share as transparently as possible what we’re planning to do in February next year.

First, it’s worth noting that moving forward, it’s our intention to have an expected yearly regional price adjustment happening in the beginning of the year. Some years we might not need to do it and some years it might be more significant than others, but overall we think it’s good practice to have a recurring timeframe in which we implement pricing changes every year.

Earlier this year, we had some moderate changes for pretty much all currencies outside of the US Dollar, European Euro and British Pound. This allowed us to catch up on some areas where we were off from our benchmarks. Next year we have a more narrow and surgical approach. Our goal is not to raise prices across the board to catch up with general inflation, but rather to identify specific currencies where we feel we have issues to fix, and address those.

In practice there are two specific currencies where we’re very far behind our benchmark of what our prices should be: Argentinian Peso and Turkish Lira. For both of those currencies, we’ll raise our local prices significantly (you can anticipate a more than 300 % increase). It’s worth noting that some of these changes have already been taken into account for new games. Victoria 3 has for example been released with updated pricing (so no change for that specific title), but expect other titles to see adjustments according to our new regional price matrix. We understand that this is a very steep change for players in those countries. The reasoning behind this is not only that we are severely off our benchmark, but also that these two currencies have become too disconnected from other markets over time. This has created a significant price gap to other currencies, which has led to regional price abuse that generates issues for our business that we need to address.

For other currencies, we’ll have more limited changes to catch up with our benchmark. There will be some moderate increases to the Brazilian Real, Colombian Peso, Indian Rupee, Indonesian Rupiah, Kazakhstani Tenge and Russian Ruble.

Furthermore, there will be smaller increases to the British Pound, Norwegian Krone, Polish Zloty and Swiss Franc.

Lastly, for some currencies, our benchmarks show that we are currently above where we think we should be, so we’ll reduce prices there to be in-line with our price strategy. The currencies affected are the Peruvian Sol, Costa Rican Colon and Singapore Dollar, where there will be moderate price decreases. More often than not when we adjust prices, it’s going to be an increase, but there will sometimes also be cases where we adjust this the other way around.

Any currencies that have not been mentioned here will remain as they are and will not see any price adjustments on the 1st of February.

It’s difficult to give exact numbers of the adjustments for each currency as they vary across price points and SKUs, but if you have specific questions, I’ll do my best to answer them separately!
Could you please list all the games that will participate in the price adjustment?
 
In addition, we run frequent and quite deep discounts for our content on many storefronts, which further drives the price down to very low levels for the Argentine Peso and Turkish Lira.
No, you don't actually. You run nice discounts on BASE GAMEs only and we all know PDX games mean base game plus all the DLCs. You have tons of DLCs for your games and you limit discounts at 50% for all the DLCs. On top of that, PDX games lack meaningful bundles that make all the stacked DLCs to be bought more easily after some time.

For instance 2k/Firaxis also has a grand strategy game series as you know, Civilization. They too apply regional prices and it's definitely not cheap. But they apply huge discounts after a couple of years and release new editions/bundles of the game that includes its DLCs to make it more affordable. You don't do that.

Anyway, it's your choice really. If you raise your prices to absurd levels people won't buy your games. It's that simple. It doesn't matter how much they love your games believe me. At worst, they will play them via other ways.

Your new releases have different DLC policies, so maybe you'll be able to make this policy work somehow. But for your past games which have ridiculous amounts of DLCs, it's not wise to apply the same pricing policy. You are just making sure nobody in those countries will purchase Eu4, Ck2, Stellaris and other not recently released games.
 
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Introduction first as it’s my first official dive into the forums, I’m Mattias Rengstedt, new Head of Sales at Paradox and I’m jumping into this thread to give you a heads up that we’re planning price adjustments for some currencies that will take place on the 1st of February.

As we’ve discussed before in this thread, we’re constantly working to get better at adjusting our regional prices. Currencies fluctuate, markets evolve, and we want to keep a good balance between fair prices for all of our players and a sound pricing strategy for our business. You can read some of the answers above in this thread to get a sense of how we approach this topic. Today, I want to cover and share as transparently as possible what we’re planning to do in February next year.

First, it’s worth noting that moving forward, it’s our intention to have an expected yearly regional price adjustment happening in the beginning of the year. Some years we might not need to do it and some years it might be more significant than others, but overall we think it’s good practice to have a recurring timeframe in which we implement pricing changes every year.

Earlier this year, we had some moderate changes for pretty much all currencies outside of the US Dollar, European Euro and British Pound. This allowed us to catch up on some areas where we were off from our benchmarks. Next year we have a more narrow and surgical approach. Our goal is not to raise prices across the board to catch up with general inflation, but rather to identify specific currencies where we feel we have issues to fix, and address those.

In practice there are two specific currencies where we’re very far behind our benchmark of what our prices should be: Argentinian Peso and Turkish Lira. For both of those currencies, we’ll raise our local prices significantly (you can anticipate a more than 300 % increase). It’s worth noting that some of these changes have already been taken into account for new games. Victoria 3 has for example been released with updated pricing (so no change for that specific title), but expect other titles to see adjustments according to our new regional price matrix. We understand that this is a very steep change for players in those countries. The reasoning behind this is not only that we are severely off our benchmark, but also that these two currencies have become too disconnected from other markets over time. This has created a significant price gap to other currencies, which has led to regional price abuse that generates issues for our business that we need to address.

For other currencies, we’ll have more limited changes to catch up with our benchmark. There will be some moderate increases to the Brazilian Real, Colombian Peso, Indian Rupee, Indonesian Rupiah, Kazakhstani Tenge and Russian Ruble.

Furthermore, there will be smaller increases to the British Pound, Norwegian Krone, Polish Zloty and Swiss Franc.

Lastly, for some currencies, our benchmarks show that we are currently above where we think we should be, so we’ll reduce prices there to be in-line with our price strategy. The currencies affected are the Peruvian Sol, Costa Rican Colon and Singapore Dollar, where there will be moderate price decreases. More often than not when we adjust prices, it’s going to be an increase, but there will sometimes also be cases where we adjust this the other way around.

Any currencies that have not been mentioned here will remain as they are and will not see any price adjustments on the 1st of February.

It’s difficult to give exact numbers of the adjustments for each currency as they vary across price points and SKUs, but if you have specific questions, I’ll do my best to answer them separately!
Introduction first as it’s my first official dive into the forums, I’m Mattias Rengstedt, new Head of Sales at Paradox and I’m jumping into this thread to give you a heads up that we’re planning price adjustments for some currencies that will take place on the 1st of February.

As we’ve discussed before in this thread, we’re constantly working to get better at adjusting our regional prices. Currencies fluctuate, markets evolve, and we want to keep a good balance between fair prices for all of our players and a sound pricing strategy for our business. You can read some of the answers above in this thread to get a sense of how we approach this topic. Today, I want to cover and share as transparently as possible what we’re planning to do in February next year.

First, it’s worth noting that moving forward, it’s our intention to have an expected yearly regional price adjustment happening in the beginning of the year. Some years we might not need to do it and some years it might be more significant than others, but overall we think it’s good practice to have a recurring timeframe in which we implement pricing changes every year.

Earlier this year, we had some moderate changes for pretty much all currencies outside of the US Dollar, European Euro and British Pound. This allowed us to catch up on some areas where we were off from our benchmarks. Next year we have a more narrow and surgical approach. Our goal is not to raise prices across the board to catch up with general inflation, but rather to identify specific currencies where we feel we have issues to fix, and address those.

In practice there are two specific currencies where we’re very far behind our benchmark of what our prices should be: Argentinian Peso and Turkish Lira. For both of those currencies, we’ll raise our local prices significantly (you can anticipate a more than 300 % increase). It’s worth noting that some of these changes have already been taken into account for new games. Victoria 3 has for example been released with updated pricing (so no change for that specific title), but expect other titles to see adjustments according to our new regional price matrix. We understand that this is a very steep change for players in those countries. The reasoning behind this is not only that we are severely off our benchmark, but also that these two currencies have become too disconnected from other markets over time. This has created a significant price gap to other currencies, which has led to regional price abuse that generates issues for our business that we need to address.

For other currencies, we’ll have more limited changes to catch up with our benchmark. There will be some moderate increases to the Brazilian Real, Colombian Peso, Indian Rupee, Indonesian Rupiah, Kazakhstani Tenge and Russian Ruble.

Furthermore, there will be smaller increases to the British Pound, Norwegian Krone, Polish Zloty and Swiss Franc.

Lastly, for some currencies, our benchmarks show that we are currently above where we think we should be, so we’ll reduce prices there to be in-line with our price strategy. The currencies affected are the Peruvian Sol, Costa Rican Colon and Singapore Dollar, where there will be moderate price decreases. More often than not when we adjust prices, it’s going to be an increase, but there will sometimes also be cases where we adjust this the other way around.

Any currencies that have not been mentioned here will remain as they are and will not see any price adjustments on the 1st of February.

It’s difficult to give exact numbers of the adjustments for each currency as they vary across price points and SKUs, but if you have specific questions, I’ll do my best to answer them separately!
Will the price of Victoria 3 in Argentina rise?
 
As we’ve discussed before in this thread, we’re constantly working to get better at adjusting our regional prices. Currencies fluctuate, markets evolve, and we want to keep a good balance between fair prices for all of our players and a sound pricing strategy for our business.

Next year we have a more narrow and surgical approach. Our goal is not to raise prices across the board to catch up with general inflation, but rather to identify specific currencies where we feel we have issues to fix, and address those.
Out of curiousity, what was the issues you identified for Norway that you weren't able to pick up with the much needed adjustments to regional pricing earlier this year? Was it the reduced purchasing power? Did you just not bother to do a proper job the first time around? There has been no changes in the NOK/USD or NOK/SEK exchange rate since you last changed the prices which should warrant a targeted price increase. Since many (most?) of the markets affected by this change also was affected by the adjustment just a few months ago, this looks like more of a "we think we can squeeze more money out of some markets after having seen the effect of the previous adjustment" than an adjustment based on currencies and market changes.
 
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