Integrity
I have verified my game files (on Steam)
YesI have disabled all mods
NoRequired
Summary
Probably faulty/false positive [triggerimplementation.cpp:16808]: Script error! Script Object Token: "has_province_flag", Error: Trigger condition set on the wrong scope: Scope.GetProvince() error in errorlogDescription
In our Mod (MEIOU and Taxes) we were using an explicit type of code, which I will describe in Steps to reproduce. It throws errors in the errorlog, that province flag is on the wrong scope (province scope). It doesnt make much sense to me. The code actually also works, therefore it feels like a false positive to me.Steps to reproduce
every_owned_province = { limit = { has_province_flag = Example }## Some effect in between here
if = { limit = { has_province_flag = Test } }
## Some effect afterwards
}
A province in the targeted scope has all the necessary flags. the effects also all successfully work on the targetted province(s).
However the errorlog complains
Game Version
1.37OS
WindowsAdditional
Bug Type
- Other
Attachments
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- 1
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