Hi Guys.
I am trying to create a new variant of the blackjack (mechdef_blackjack_BJ-1CU) as a starter mech for use in my campaign. I had wanted to use UAC2s,ERSLs, double heatsinks instead of the normal or DB variant.
I created a modfolder with the D:\SteamLibrary\steamapps\common\BATTLETECH\Mods\JT_Start_Mods\StreamingAssets\data\simGameConstants, mech and chassis folders. The mod.JSON file had the path to chassis and mech folders declared.
modtek seems to inject the mod properly. starting the game itself is ok.
After I start a new campaign, i used the custom difficulty to skip the prologue. Then the game hanged at the loading screen. The tooltip keep spinning past 5 minutes.
I tried removing the mech, and chassis folders and just amend the StartingPlayerMech. I used an atlas. It works.
I tried to place the custom mech files into the mech and chassis folders into the game itself. Then i amend the StartingPlayerMech in my mod folder to my mechdef_blackjack_BJ-1CU. it doesnt work.
I tried using the mechdef_blackjack_BJ1 and chassisdef_blackjack_BJ-1 found in the game folder and append CU to the end - > mechdef_blackjack_BJ1CU and chassisdef_blackjack_BJ-1CU. I changed any reference to blackjack_BJ1 to mechdef_blackjack_BJ1CU and keep only mechdef_blackjack_BJ1 in the movement and prefab part of Chassis. I kept the original mechdef_blackjack_BJ1 files as these will be used by the standard enemies.
when I start a new campaign, the game still hang at the loading screen (after skippng prologue).
Can any kind soul please point me to where I could have gone wrong?
I am trying to create a new variant of the blackjack (mechdef_blackjack_BJ-1CU) as a starter mech for use in my campaign. I had wanted to use UAC2s,ERSLs, double heatsinks instead of the normal or DB variant.
I created a modfolder with the D:\SteamLibrary\steamapps\common\BATTLETECH\Mods\JT_Start_Mods\StreamingAssets\data\simGameConstants, mech and chassis folders. The mod.JSON file had the path to chassis and mech folders declared.
modtek seems to inject the mod properly. starting the game itself is ok.
After I start a new campaign, i used the custom difficulty to skip the prologue. Then the game hanged at the loading screen. The tooltip keep spinning past 5 minutes.
I tried removing the mech, and chassis folders and just amend the StartingPlayerMech. I used an atlas. It works.
I tried to place the custom mech files into the mech and chassis folders into the game itself. Then i amend the StartingPlayerMech in my mod folder to my mechdef_blackjack_BJ-1CU. it doesnt work.
I tried using the mechdef_blackjack_BJ1 and chassisdef_blackjack_BJ-1 found in the game folder and append CU to the end - > mechdef_blackjack_BJ1CU and chassisdef_blackjack_BJ-1CU. I changed any reference to blackjack_BJ1 to mechdef_blackjack_BJ1CU and keep only mechdef_blackjack_BJ1 in the movement and prefab part of Chassis. I kept the original mechdef_blackjack_BJ1 files as these will be used by the standard enemies.
when I start a new campaign, the game still hang at the loading screen (after skippng prologue).
Can any kind soul please point me to where I could have gone wrong?