• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

reignerok

Major
60 Badges
Jul 7, 2007
510
5
  • Stellaris
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: A House Divided
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Teleglitch: Die More Edition
Hi. As so many people, I'm trying to get custom characters into the game, aswell as new dinasties. Just for testing, I tried to include myself. My mod extends both common (for dinasties) and history (for characters). For testing purposes, I set my employer to King Sancho of Castille. He has 16 courtiers, so should be 17 with my new character. The problem is: if I set custom dinasty, total courtiers are 15 and my character doesn't appear. If I set, for example, dinasty to Jimena (same as the king, for testing) everything runs fine. My new characters' file chaos.txt looks like this:

Code:
123443210000001 = {
	name="Reignerok"
	dynasty=12344322001 #Chaos
	martial=7
	diplomacy=8
	intrigue=4
	stewardship=6
	religion="catholic"
	culture="castillan"
	add_trait="flamboyant_schemer"
    
	1042.1.1 = {
		birth="1042.1.1"
	}
    1066.1.1 = {
        employer=107500
    }
	1083.1.6 = {
		death="1083.1.6"
	}
}

While the dinasties' file looks like the original one plus this code:

Code:
12344322001 = {
	name="Chaos"
	culture = castillan
}
 
Too many digits in the dynasty and character codes. Dynasties can be 7 digits long, characters 6 digits.
 
I tried using just the next available number in dinasties file. It didn't work.

About the limit: the character works fine if I set him to be of an existing dinasty. My guess is that the problem comes somewhere in the dinasties file.
 
Yes, because the dynasty code is too many digits. Shorten it to 7 maximum.