Im a big fan of CK2, EU4 and Victoria 2 but even with a 4.2 GHz processor and good specs, halfway through the timeline the game slows down significantly, towards the end it becomes unplayable with one tick taking several seconds at any speed.
Obviously this is due to the exponential nature of ingame information, eg. courts and family histories growing in CK2 with each new generation/holding, the number of POPs multiplying as Cultures and Religions migrate, the numbers of armies growing etc
Some players find late game boring because of the lack of challenge but most players dont even make it there due to the Game slowing down, what can Paradox do to fix this in the future? How can next-gen games be adapted to keep the game speed constant throughout the timeline?
Obviously this is due to the exponential nature of ingame information, eg. courts and family histories growing in CK2 with each new generation/holding, the number of POPs multiplying as Cultures and Religions migrate, the numbers of armies growing etc
Some players find late game boring because of the lack of challenge but most players dont even make it there due to the Game slowing down, what can Paradox do to fix this in the future? How can next-gen games be adapted to keep the game speed constant throughout the timeline?