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rmax92

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Oct 16, 2011
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Im a big fan of CK2, EU4 and Victoria 2 but even with a 4.2 GHz processor and good specs, halfway through the timeline the game slows down significantly, towards the end it becomes unplayable with one tick taking several seconds at any speed.

Obviously this is due to the exponential nature of ingame information, eg. courts and family histories growing in CK2 with each new generation/holding, the number of POPs multiplying as Cultures and Religions migrate, the numbers of armies growing etc

Some players find late game boring because of the lack of challenge but most players dont even make it there due to the Game slowing down, what can Paradox do to fix this in the future? How can next-gen games be adapted to keep the game speed constant throughout the timeline?
 
basicaly nothing, in the case of ck2, its already having to maintain a long list at game start because it tracks some lines down to almost BCE dates, and the only real solution of cutting down on what is remembered would be annoying to dynasty builders. (making india optional would have gone a long way in helping ck2, though, as it's basicaly worthless unless you actively try to cross the mountains)

For, say, vicky, short of simplifying the pop mechanics, nothing can be done about that either, although how it does it (every culture-religion combo being tracked seperatly) is terribly done
 
A new engine, I guess, could solve this issue. And it is a notable issue. I have noticed that if you play as an African tribe, EU4 is faster from the beginning. And I use a high-endish computer.
 
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+1 to having this in mind when designing future engines. I don't think I'd want to lose any of the detail currently in the games, but whether there's a way to manage the data more efficiently (not all databases are created equal). Not suggesting there is, mind - I'm sure people at PDS have given this some thought already ;).