• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vrator

Recruit
Apr 6, 2020
2
0
I followed a guide on Paradox forums that shows you how to make a custom Coat of Arms and put it in the game, however it's not showing up in game and I don't think I did it correctly to be honest. I don't want a custom CoA for specific dynasties, but rather I want it to show up in the CoA selection in game so I can pick for my custom dynasty one of the custom CoA's I imported. The only part I don't understand is the TGA, like how would I make them in a row and make it appear in game? Do I use photoshop or something? I took pics from google images of old dynastic CoA's so I'm trying to make it all myself.. Is there a in-depth video guide somewhere that shows exactly how to make custom coat of arms, and put it in the game with the latest CK2 patch? thanks...
 
If you are making static coat of arms, i personally would just copy dynasties.tga in the base game dlc file 'dlc001'. Insert whatever image you used on your copied dynasties file and save as a new name and save it in the gfx/coat of arms folder. i would then open coat of arms txt and copy the dynasties.tga part and paste it at the bottom, then just change the name to whatever you called your file and make sure you replace random = no with emblem = no. Below is how i imagine it.

texture = {
file = "gfx\\coats_of_arms\\Whatever you called the file"
size = { x = 16 y = 4 }
noOfFrames = 51
color = 0
emblem = no
}
If this still does not work, i am happy to help more.
 
If you are making static coat of arms, i personally would just copy dynasties.tga in the base game dlc file 'dlc001'. Insert whatever image you used on your copied dynasties file and save as a new name and save it in the gfx/coat of arms folder. i would then open coat of arms txt and copy the dynasties.tga part and paste it at the bottom, then just change the name to whatever you called your file and make sure you replace random = no with emblem = no. Below is how i imagine it.

texture = {
file = "gfx\\coats_of_arms\\Whatever you called the file"
size = { x = 16 y = 4 }
noOfFrames = 51
color = 0
emblem = no
}
If this still does not work, i am happy to help more.
Hey Diddles, thank you so much for responding! It's not working for me but I might be doing something wrong,. If you could offer insight on what I've done, it'd be greatly appreciated! Okay, I took out dynasties.tga from dlc001, opened it in photoshop, added my custom CoA's on top of some of the existing CoA's. Changed the name of the tga file and put it in my custom CoA mod folder within the mod sub-directory, and added what you put in the coat of arms.txt to the coat of arms.txt in my interface folder within my mod folder. I activated the mod, and it still didn't show up unfortunately :(..
 
The way i suggested doing this was by editing and messing with vanilla files, so it might not be working because you are doing the more sensible thing and making a mod designed to do that. Unfortunately i have not messed with making .mod files in years so i cannot say much of worth except that you may not of set that up properly. Maybe make sure your .mod file is correctly pointing to where your files are stored.