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poopchute

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Dec 19, 2013
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using:
Code:
random_system = {
    spawn_system = { initializer = "initializer" }
}

multiple times in a row within an event, the first system spawns in a random location, then the second one appears in the 50 or 75 distance from it, then all subsequent ones all stack on top of that second system, rather than selecting a new random system each time random_system is called?

Is there something I need to do to roll a new random system? Am I just using random_system wrong?

Tested multiple times, not just bad luck, definitely all additional systems spawning at exact same X, Y, Z location as the second system.