I was hosting a game with Orthanks in, all players went from 'connecting' till 'ok' but Orthanks was last or second to get status 'ok'.
Then first grey background windows shift to game and map view for rest of players, but no map was shown for u Orthanks, right?
All players wrote 'in' or 'here' but the last overlay text saying 'waiting for other players' in game was visible for rest of us when Orthanks had this problem. He also complained one rehost he could read but not hear others chat.
Do u have any graphical problems when u play SP?
Both communication and graphics in game is handled by DirectX components, what version are u using? ( u can run dxdiag.exe to get versions). I think Castelon would love that
Another source of delay or error is router and firewall. At least i noticed this once when i was hosting in orginal HoI and forgot to set server rights to a DirectX server component in my firewall as host. Many forget this and only open up ports for the HoI2 application and forget DirectX.
I have a quest myselfes.. what are the coulered dots u se on top of flags representing? Does HoI measure the avg time for packages to travel to and from client-host meanwhile we chat in lobby? What colour is ok then? Should one ban someone with yellow instead of green ones
Once i noticed it say 'LAG' on top of every body i dont remember if i was host but anyhow it turned out no lag problem that session inpite of prev warning.
I think its a good idea about the dots over players flag.. but as host one would like to know when to hit start button and when to wait. Since i don't.. i havent really paid much attention to them.