he refers to the fact that when he is forced to have a war , he ALSO has to gain bb that he did not INTEND to gain in the first place .
for example:
the southern indian state again...in 1510, if refuses to cede provinces to portugal, the second option forces the player to dow portugal, and that makes no logical sense( if portugal demands things from me why would i GAIN the 4 bb = all ai around me sees ME as agressor and might dow me as well). the issue has to due with LOGIC intergrity.
so i am sure that portugal is not allowed to do this(dow every ai that does not like to "submit" to her demands) since it would make her gain a LOT of bb,and thus hampper her historic development. so why not, in those second event options that gives various nations "war with portugal" option, make those vents have a -4bad boy option as well?(or -3 to consider possible RANDOM rr via random events when the "historic" event might trigger)
so to show an exact example now:
#(1498-1560) Portugal demands submission
event = {
id = 333000
trigger = {
event = 18031 #POR: Submission of Kilwa
exists = POR
}
random = no
country = KIE
name = "EVENTNAME333000" #Portugal demands submission
desc = "EVENTHIST333000"
#-#A commander of the strong Portuguese navy demands our submission. Should we agree and become vassals of the Portuguese King, or defy the Crusaders and fight them?
date = { day = 1 month = january year = 1498 }
offset = 30
deathdate = { day = 1 month = january year = 1560 }
action_a = {
name = "ACTIONNAME333000A" #Agree to vassalship
command = { type = stability value = -2 }
command = { type = treasury value = -200 }
command = { type = sleepevent which = 18034 } #POR: Sultan refuses our demands
}
action_b = {
name = "ACTIONNAME333000B" #Defy the Portuguese
command = { type = war which = POR }
command = { type = stability value = -6 }
command = { type = sleepevent which = 18033 } #POR: Sultan agrees to our demands
}
}
to make the event FAIR to a kilwa PLAYER, it should read :
#(1498-1560) Portugal demands submission
event = {
id = 333000
trigger = {
event = 18031 #POR: Submission of Kilwa
exists = POR
}
random = no
country = KIE
name = "EVENTNAME333000" #Portugal demands submission
desc = "EVENTHIST333000"
#-#A commander of the strong Portuguese navy demands our submission. Should we agree and become vassals of the Portuguese King, or defy the Crusaders and fight them?
date = { day = 1 month = january year = 1498 }
offset = 30
deathdate = { day = 1 month = january year = 1560 }
action_a = {
name = "ACTIONNAME333000A" #Agree to vassalship
command = { type = stability value = -2 }
command = { type = treasury value = -200 }
command = { type = sleepevent which = 18034 } #POR: Sultan refuses our demands
}
action_b = {
name = "ACTIONNAME333000B" #Defy the Portuguese
command = { type = war which = POR }
Code:
command = { type = badboy value = -4 } #or -3 to count a possible random cb existing prior to this event triggering
command = { type = stability value = -6 }
command = { type = sleepevent which = 18033 } #POR: Sultan agrees to our demands
}
}