Aside for the obvious deletion of paid DLCs etc, there are a host of other issues with this update.
* Poison damages Mana instead of HP
* Enchanted weapons get worse the higher the enchantment (hammer +1 = 42DMG, hammer +2 = 41 DMG, hammer +3 = 40 DMG...)
* Melee classes have their damage reduced considerably. A reasonably specced ninja for example can easily deal 0 damage with triple assault since it cannot pierce enemy DR. This never happened before, not even in the ASCII temple
* I understand DR, damage and everything was upgraded (this helps percentile abilities like Knight's DR) but some abilities have not been altered (at all):
** Ninja still deals 1 bleeding/lvl per crit
** Paladin restores 1 HP/lvl when dropping below 0
** Warlock restores 1 mana/lvl when dropping below 0
** Probably others, haven't tested all classes
* Broken (old) tooltips over abilities (clerical AOE heal - "this will head 20 points..." while in fact it heals 200)
* Broken item names ("#staff#1..." for the enchanted staff)
* Shop items unlocking too late - I solved every quest and subquest until the Staff of Ro and could not buy the red gem since my Hipster was only lvl 24 (!) so I had to burn 50k gold in shrooms only to unlock it.
* Quest XP rewards were cut by 10 or more so now the game MUST be grinded or insane amount of shrooms need to be bought to maintain parity with the old progression - coupled with reduced melee damage overall the game is insanely difficult.
* Food effectiveness was increased so radically there is no need to craft sandwiches or pizzas or anything else for that matter. A single steak heals +4.4k/+4.4k filling my lvl 25 characters in the final expansion twice over. Make it cheaper, make it balanced.
* Gold distribution is insane, for lack of better word. I got 200k from the Resetter and having spent hundreds of thousands on shrooms (see Staff of Ro above) I'm still at 400k and haven't even started the final expansion properly. am I supposed to burn the excess gold on even more shrooms? It's quite tedious buying and eating them, needs 3 taps for each action.
I mean - hell - what the hell. This was my favorite game on Android and I've been playing it for years. The "balance" fixes did nothing a few things right but ruined whatever balance there originally existed - and the game with the exception of the Hail of Arrows and a few other select broken abilities, was perfectly balanced and even soloable by some classes.
Thanx for listening.
* Poison damages Mana instead of HP
* Enchanted weapons get worse the higher the enchantment (hammer +1 = 42DMG, hammer +2 = 41 DMG, hammer +3 = 40 DMG...)
* Melee classes have their damage reduced considerably. A reasonably specced ninja for example can easily deal 0 damage with triple assault since it cannot pierce enemy DR. This never happened before, not even in the ASCII temple
* I understand DR, damage and everything was upgraded (this helps percentile abilities like Knight's DR) but some abilities have not been altered (at all):
** Ninja still deals 1 bleeding/lvl per crit
** Paladin restores 1 HP/lvl when dropping below 0
** Warlock restores 1 mana/lvl when dropping below 0
** Probably others, haven't tested all classes
* Broken (old) tooltips over abilities (clerical AOE heal - "this will head 20 points..." while in fact it heals 200)
* Broken item names ("#staff#1..." for the enchanted staff)
* Shop items unlocking too late - I solved every quest and subquest until the Staff of Ro and could not buy the red gem since my Hipster was only lvl 24 (!) so I had to burn 50k gold in shrooms only to unlock it.
* Quest XP rewards were cut by 10 or more so now the game MUST be grinded or insane amount of shrooms need to be bought to maintain parity with the old progression - coupled with reduced melee damage overall the game is insanely difficult.
* Food effectiveness was increased so radically there is no need to craft sandwiches or pizzas or anything else for that matter. A single steak heals +4.4k/+4.4k filling my lvl 25 characters in the final expansion twice over. Make it cheaper, make it balanced.
* Gold distribution is insane, for lack of better word. I got 200k from the Resetter and having spent hundreds of thousands on shrooms (see Staff of Ro above) I'm still at 400k and haven't even started the final expansion properly. am I supposed to burn the excess gold on even more shrooms? It's quite tedious buying and eating them, needs 3 taps for each action.
I mean - hell - what the hell. This was my favorite game on Android and I've been playing it for years. The "balance" fixes did nothing a few things right but ruined whatever balance there originally existed - and the game with the exception of the Hail of Arrows and a few other select broken abilities, was perfectly balanced and even soloable by some classes.
Thanx for listening.