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richvh

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If you find problems with the new map expansion - like counties that are in the de jure list but are nowhere on the map, or are in the wrong area, post them here so they're easier for FutureGary to find and fix.
 
Already reported in the Entomology thread:
There are many counties that actually don't exist on the map like, even though they are listed in de jure duchies list:

c_ryn_desert in d_aktobe
c_massat in d_marrakech
c_votyaki in d_perm
c_cinarca in d_sardinia
c_firenze in d_toscana
c_lepiel in d_vitebsk
c_yenisei in d_yugh
c_erchis in d_urumqi
c_bumthang in d_kamapa
whole d_tripura
c_sriparvata in d_vengi
c_tagadur in d_chola_nadu
c_kalanjara in d_khajuraho
c_udayapura in d_tripuri
c_hastinapura in d_kuru
c_anahilapataka in d_sarasvatamandala
c_valabhi in d_saurashtra

I've run some observer games with the most recent SVN, and I think the trade post costs in the Caspian Sea should be corrected. (Aboisso is always dominating the trade here...)

View attachment 113079

The county of Najran south of Mecca has baronies that are named after cities in France, which I think is a bug :p (latest SVN)

edit: The duchy of Malakal has its capital somewhere in the Arabian Peninsula, which is incorrect, since it's a duchy in Africa.
 
Hahahahahaha

Thank you :laugh:

I haven't been to the Entomology section since it was made, basically.
 
OK my contribution: :eek:o

- d-Khiva as a de jure Duchy is anachronistical -> solution: the various counties could be distributed to surrounding de jure duchies, or you can use the name of Amu-Darya (Iaxartes for the LI period) and keep the same duchy minus c_kheyvak

- At least, c_Kheyvak (where the city of Khiva is located) should belong to d-Xvairizem (Khiva comes from Khwarezm)

- Linked to the above or not, you should consider releasing c_Atal from d-Xvairizem, it belongs more logically to the Northern steppe realms (note how the culture is Turkic, not Iranian)

- d_Bukhara is misplaced (c-Bukhara is not in) -> solution: attach c_Bayat-Khadzhi to it (now in d_Khorasan) and rename legitimately that de jure Duchy "Verkâna" (you can attach Mazandaran too, would make sense IMO) or Gorgan, as in the Great Wall of Gorgan.
 
Suggestions are not quite the same thing, and might be better suited elsewhere, but okay, I can answer these. :)

If Khiva goes to Xvairizem, Gurganj (Gorgan) goes, too. That little piece of shared border between Xvairizem and Kheyvak is pretty flimsy for de jure structure.

Agreed on Aral. As for Bukhara, I mostly just left it because the duchy is still being used by a character at the game start (though no longer in the same area, that's a remnant from the old map). For now, at least, we can make Bukhara titular, and figure something out. Hyrcania/Verkana is a good idea; however, if we're going with that, we should really encompass all of the territory that the name implies. I wouldn't say a direct incorporation of Mazandaran, maybe just the northern provinces. The mountain range could serve as a natural barrier for the duchies (not saying we should make it an actual barrier).
 
There seems to be a bogus adjecency between As-Saffar and An-Najaf provinces. You can travel directly between them without going via the intervening provinces (Al-'Anbar or Bagdad.)
 
well the current set up is really wrong, like a bug, so I thought it was here...

- Gurganj fits perfectly for inclusion in Khwarezm, it is in fact required

- Don't mix Gurganj (modern Konya-Urgench, a totally Khwarezmian place) with the Gorgan of the Caspian Sea and of the wall

- Bukhara titular is fine for the time, the city was significant but there was no satrapy or realm or whatever "title" centered around the city as later the modern Khanate

- Of course Mazandaran cannot cross the Mountain or it is not Mazandaran any more, it is closely associated to the Caspian littoral plains and ends with the plateau

- From that point of view the de jure Mazandaran is bugged as it has two provinces from the plateau -> if the coastal provinces are associated with Verkhana, then let's scrap Mazandaran, which is a bit anachronistical anyway

- If you want to keep it, use the more correct concept of Tapuria and merge it with c_Anzali while releasing the Persian plateau provinces

---

- On an other front, c_Parsa should be in d_Parsa

- Spahan does not deserve a duchy in pre-Islamic Iran and can be associated with Parsa

- As in the North, de jure Duchies from the Plateau should respect its limit of the Plateau and not go coastal as historically; Hormuz and Konj could constitute their own Duchy; or at minima, take at least Hormuz away from Parsa

By doing this we'll make a fine step towards debugging the long-standing oddities of de jure LI-Persia! :)
 
Keeping this in mind for later; I'm working on the Aegean duchies right now, I'll get to this as well and post them around the same time.
 
There seems to be a bogus adjecency between As-Saffar and An-Najaf provinces. You can travel directly between them without going via the intervening provinces (Al-'Anbar or Bagdad.)

Solved this one, there was a stray pixel of As-Saffah in An Najaf.
 
From the Entomology thread:
Using v392 in the SvN build, I was playing around with changing Orkney's 4 provinces into Bosnian and slavic pagan. Usually I do this with Iceland, but this time I decided on Orkney (I love to play realms that never have too many wars). Whenever I switch the county of Sudrland into this new setup, it appears as No Character/Wasteland (cannot select it) ... but when its the normal file, it appears as normal! This is weird, so thats why I am reporting it.
 
Important Note on Province Files

Not exactly sure that last one is an expansion-related issue. And it's a good thing there aren't many posts in this thread yet because I want this to be easy to find.

At the end of every province file, there must be an extra line. Everyone speculated on it at first; we had every file using "# History", and lately the fad was "1066.1.1={}", but the fact of the matter is that it does not matter what content is in the last line - there need not be any at all even - so long as one extra line exists for the game to read the file properly, the province should load fine.

What I'm speculating the issue was is that the last line was omitted from the modder's file, so the game read the next line up - the line defining religion - as the final line. The lack of a line for religion definition caused the province to fail to load in-game, and thus shows up as a null province.
 
Yeah... I went through that a long time ago. It's some kind of error with the game's engine parser... basically, it's not reading the EOF correctly. That means, that whatever line is at the end of the province history files, it's not being read by the game. What I did was basically do a quick regex expression with notepad++ to replace all of the end of files with "#History" so that the comment was the last thing read. I can do it again if it's needed, shouldn't take me more than 10 minutes.
 
Yeah... I went through that a long time ago. It's some kind of error with the game's engine parser... basically, it's not reading the EOF correctly. That means, that whatever line is at the end of the province history files, it's not being read by the game. What I did was basically do a quick regex expression with notepad++ to replace all of the end of files with "#History" so that the comment was the last thing read. I can do it again if it's needed, shouldn't take me more than 10 minutes.

I'm sure those who have been doing it the arduous way would have liked to know that sooner. I'm just glad that's not me for once :laugh:

I've just been going through and leaving a blank line at the end of all of them (usually that just means clearing out whatever has been left in the last line). If there's a way to apply that to all of them, that'd certainly save future effort on my part. I would be very appreciative as well :D
 
d_aleppo and d_damascus border, and have very similar colors. One of them should be changed. The duchies along the levantine and palestinian coasts are also very similar in color and could use greater color differences.
 
The seems to be a problem with having holy order capitals next to lakes that are provinces rather than just painted on terrain. The Hashshashin were spawning in Tharthar (the lake you put in between the Tigris and Euphrates, is that even historically there?) when I was liege lord of Seleukeia (= Baghdad, their capital) and in a holy war with the Sunni Caliph which they had joined as an ally.
 
It's probably just a province ID reference issue.
 
I went through localizations, province history and landed titles to verify that the scripted capital was Bagdad/Seleukeia. I didn't double check troop positions, but I'm pretty sure none of the neighboring three provinces (Bagdad, Ninewe and something starting in S) have their troop position in Tharthar... if any do, it should be nudged out of there, as all three are plenty big enough, especially Bagdad. There was no siege going on in any of the three provinces (all my vassals) while the Hashshashin were sitting in Tharthar.
 
It's not in landed_titles and doesn't seem to be painted on the map, but still has a file in history/provinces (province 935) and a line in localization.