If you find problems with the new map expansion - like counties that are in the de jure list but are nowhere on the map, or are in the wrong area, post them here so they're easier for FutureGary to find and fix.
There are many counties that actually don't exist on the map like, even though they are listed in de jure duchies list:
c_ryn_desert in d_aktobe
c_massat in d_marrakech
c_votyaki in d_perm
c_cinarca in d_sardinia
c_firenze in d_toscana
c_lepiel in d_vitebsk
c_yenisei in d_yugh
c_erchis in d_urumqi
c_bumthang in d_kamapa
whole d_tripura
c_sriparvata in d_vengi
c_tagadur in d_chola_nadu
c_kalanjara in d_khajuraho
c_udayapura in d_tripuri
c_hastinapura in d_kuru
c_anahilapataka in d_sarasvatamandala
c_valabhi in d_saurashtra
I've run some observer games with the most recent SVN, and I think the trade post costs in the Caspian Sea should be corrected. (Aboisso is always dominating the trade here...)
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The county of Najran south of Mecca has baronies that are named after cities in France, which I think is a bug(latest SVN)
edit: The duchy of Malakal has its capital somewhere in the Arabian Peninsula, which is incorrect, since it's a duchy in Africa.
There seems to be a bogus adjecency between As-Saffar and An-Najaf provinces. You can travel directly between them without going via the intervening provinces (Al-'Anbar or Bagdad.)
Using v392 in the SvN build, I was playing around with changing Orkney's 4 provinces into Bosnian and slavic pagan. Usually I do this with Iceland, but this time I decided on Orkney (I love to play realms that never have too many wars). Whenever I switch the county of Sudrland into this new setup, it appears as No Character/Wasteland (cannot select it) ... but when its the normal file, it appears as normal! This is weird, so thats why I am reporting it.
Yeah... I went through that a long time ago. It's some kind of error with the game's engine parser... basically, it's not reading the EOF correctly. That means, that whatever line is at the end of the province history files, it's not being read by the game. What I did was basically do a quick regex expression with notepad++ to replace all of the end of files with "#History" so that the comment was the last thing read. I can do it again if it's needed, shouldn't take me more than 10 minutes.