• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(39039)

Recruit
Jan 30, 2005
2
0
No Time Limit Mod (works with 1.06c -> check post #2)

Procer said:
No Time Limit 1.2 for HoI 1.05b (because in fact there were problems with the previous vesion and HoI 1.05b).

Thanks to DiegoV (a.k.a Timur Lang) from HoI Latino and EU Latino for the update. :)

works for 1.06c

I've downloaded the No Time Limit mod Version 1.2 and I tried to test it by setting the end date the january 29, 1936 (The Road To War). It didn't work! I have the latest patch, 1.06c. I've done everything that the text file told me to do, except for putting in the event code (Mainly because I didn't know where to put it). Please can you help me, I want to rule the world, plus, post a few AAR's. :D
 
Codboy{NFLD} said:
I've downloaded the No Time Limit mod Version 1.2 and I tried to test it by setting the end date the january 29, 1936 (The Road To War). It didn't work! I have the latest patch, 1.06c. I've done everything that the text file told me to do, except for putting in the event code (Mainly because I didn't know where to put it). Please can you help me, I want to rule the world, plus, post a few AAR's. :D
Welcome to the forum but this question should have been posted in the main "scenarios and modifications" forum. You should post there and explain exactly what didn't work. If you wanted the game to end January 1936 that won't happen. The game doesn't end until only one alliance is left or it reaches the hardcoded end which is normally 1948 and this patch changes to 2199 I believe. The end date in the scenario file has no effect (as Procer said). The date you can change in the scenario file is the start date as long as it is after the hardcoded start date (originally 1/1/1936; after patching 1/1/1000).