China has seen a major overhaul in 0.4.0 - Japanese progress is more or less historical now. 
One solution you might acceptable is to edit the event file "cored_japan.txt" in \mod-CORE2\db\events\vanilla, specifically event "3815" which is "The Fate of China". In CORE, the option "carve up the Chinese lands" (which creates about four medium sized warlord puppets while Japan gets Northeastern China) has only a 2% chance, while the option that leads to a huge Nationalist Chinese puppet has an 80% chance. Just change the numbers around so the "carving up" event which doesn't lead to an infantry spamming China occurs more often and you won't have to deal with the Ultimate Sino-Japanese Army, only a bunch of weaker warlord puppets and the existing Japanese Army.ricroma said:Hi,
I'd like to share a suggestion from my experience.
In my last game I've tried a trick to avoid the big chinese and japanise army after China get pupped that, as I stated before, it's one of my biggest game breaker (since I usually like to play UK).
Well, in my last game (vanilla) Japan won the war against China pretty soon as often happen. So, I loaded with japan and released China, then I forced China out of the alliance with the japanies. I don't know if this causes problems with the supplies line for Japan (I think I've read something about it), but so far the game is much more enjoyable. Japan and Siam are still outnumbering my small Indian Army, but I'm able to keep the line and fight a good defensive war. Maybe Core team can create a different China surrenders event, where China lose more territories but doesn't get pupped.
Only my two cents from my experience. Thanks
Ricroma
PS. Cannot wait for the DDAY screens!![]()
No promises, but as far as I'm concerned that's definately what we're aiming for. But quality goes before quantity, so we'll release only if we it consider it good-to-go.wadsbo said:Is there any possibilites that 0.4 will be released before the end of this year? Maybe as a christmas present?
No promises, but as far as I'm concerned that's definately what we're aiming for. But quality goes before quantity, so we'll release only if we it consider it good-to-go.