Doesn't seem to be ABCDE related, as I removed combat_tactics.txt and am still getting crashes, plus the duplicate ID reports.
I had a CTD, don't know if it's ABCDE related. There's also a lot of duplicate IDs reported in error.log, the same two over and over. Again, I don't know if it's ABCDE related, but I can't find those IDs in the mod files.
Was getting the same problem. It kept happening on the same date over and over on a savegame, diagnosed it to be an unborn child by removing all events from said date one by one. The only notable thing about the parents was that the mother has some kind of a buggy graphic on her.
Vanilla issue with the launcher, does not actually cause a problem.Had these lines in error.log:
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 73
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 90
Fixed (but there are other dynasty issues I'm working on)[persistent.cpp:35]: Error: "Unexpected token: religion, near line: 22265
" in file: "common/dynasties/00_dynasties.txt" near line: 22265
Issue with SELIN province tagging events for the reformed religions (Numahr used illegal event IDs). Fixed.150 times [id.cpp:83]: Failed to create id 664350 41. Already exists in game.
Don't actually cause a problem.[texturehandler.cpp:181]: Couldn't find texture file: .
[spritetype.cpp:606]: Texture gfx\interface\minimap_area.tga have forbidden compression, have you tried DXT3?
Do you still have the save? If you can provide it and indicate the characters involved it would help.
Vanilla issue with the launcher, does not actually cause a problem.
Fixed (but there are other dynasty issues I'm working on)
Issue with SELIN province tagging events for the reformed religions (Numahr used illegal event IDs). Fixed.
Don't actually cause a problem.
--- Error 1 of 18 ---
At <mod>\common\combat_tactics.txt [massive_longbow_volley_tactic\enemy\group] (Line 6432, column 3):
"sk_charge" is not a valid TacticGroup.
--- Error 2 of 18 ---
At <mod>\common\combat_tactics.txt [massive_longbow_volley_tactic\enemy\group] (Line 6428, column 3):
"sk_harass" is not a valid TacticGroup.
--- Error 3 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_intricatecomplexadvance\enemy\group] (Line 2865, column 3):
"sk_mountedcombineddefensive" is not a valid TacticGroup.
--- Error 4 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_intricatecomplexadvance\enemy\group] (Line 2861, column 3):
"sk_combinedarmsadvance" is not a valid TacticGroup.
--- Error 5 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_intricatecomplexadvance\enemy\group] (Line 2857, column 3):
"sk_defensivetraps" is not a valid TacticGroup.
--- Error 6 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_methodicaladvance\enemy\group] (Line 2822, column 3):
"sk_mountedcombineddefensive" is not a valid TacticGroup.
--- Error 7 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_methodicaladvance\enemy\group] (Line 2818, column 3):
"sk_combinedarmsadvance" is not a valid TacticGroup.
--- Error 8 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_methodicaladvance\enemy\group] (Line 2814, column 3):
"sk_defensivetraps" is not a valid TacticGroup.
--- Error 9 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_generaladvance\enemy\group] (Line 2775, column 3):
"sk_mountedcombineddefensive" is not a valid TacticGroup.
--- Error 10 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_generaladvance\enemy\group] (Line 2771, column 3):
"sk_combinedarmsadvance" is not a valid TacticGroup.
--- Error 11 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_generaladvance\enemy\group] (Line 2767, column 3):
"sk_defensivetraps" is not a valid TacticGroup.
--- Error 12 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_bungledadvance\enemy\group] (Line 2717, column 3):
"sk_mountedcombineddefensive" is not a valid TacticGroup.
--- Error 13 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_bungledadvance\enemy\group] (Line 2713, column 3):
"sk_combinedarmsadvance" is not a valid TacticGroup.
--- Error 14 of 18 ---
At <mod>\common\combat_tactics.txt [sk_sc_bungledadvance\enemy\group] (Line 2709, column 3):
"sk_defensivetraps" is not a valid TacticGroup.
--- Error 15 of 18 ---
At <mod>\common\combat_tactics.txt [sk_as_arcedarrowassault\enemy\group] (Line 678, column 3):
"sk_ambush" is not a valid TacticGroup.
--- Error 16 of 18 ---
At <mod>\common\combat_tactics.txt [sk_as_indiscriminatebarrage\enemy\group] (Line 607, column 3):
"sk_ambush" is not a valid TacticGroup.
--- Error 17 of 18 ---
At <mod>\common\combat_tactics.txt [sk_as_heavyvolley\enemy\group] (Line 534, column 3):
"sk_ambush" is not a valid TacticGroup.
--- Error 18 of 18 ---
At <mod>\common\combat_tactics.txt [sk_as_lightvolley\enemy\group] (Line 480, column 3):
"sk_ambush" is not a valid TacticGroup.
this has probably something to do with how I lowered the threshold for the retreat phase to begin and also made it longer, thus casualties both within the battle and after the battle-proper are much higher. The intent was to make battles in LI more decisive, since our battles in general represent not one battle but a "campaign" of small-scale skirmishes and encounters (though I would indeed need to make tactics that switch to skirmish phase ... once I manage to get working on this project again)One thing I've noticed is that battles are almost always decisive. The losing side is destroyed, unless it was very low morale and broke before taking serious losses.