NB. Please go to thebeta-version playtesting thread for the most up-to-date version to download and test.
This incorporates TheLand's Mod, plus work by Numahr and The Regent.
*Characters now have much more influence over how your emprie runs: tax revenue and revolt risk depend on governor finesse through extra traits, existing traits have more effect and impact on a wider range of events. (taken from TheLand's Mod and The Regent's, plus a bit of extra work)
*Colonisation is fixed to stop Macedonia owning Poland (TheLand's Mod)
*Population growth is now much more sensitive to many more things (Numahr's Demographics)
Please download and play the beta and let us have your comments!
====
Since the omens are auspicious, I would like to propose a direction for a mod-project, to be titled "SPQR"
A lot of people have suggested that a lot of existing mods should fuse. In some cases this is a good idea. However, I think it is important that as Rome modding goes forward, mods develop with some rhyme and reason to them.
This is the direction I want my own modding to go in. Of course no successful mod is ever going to be a one-man band, and I know a number of other modders have been thinking along the same lines.
Aims
I think the game could be significantly improved without going far outside of the sphere and spirit of the game as it stands.
Specifically, I would like to see improvements to :
I would like to see this done while staying basically within the spirit of the existing game, using existing mechanisms wherever possible, and remaining firmly based in history.
Specific ideas
Particular things which might be medium-term goals could include:
Things which I would not consider within the scope of this project would include:
Things which a lot of people are keen on, but which I am personally agnostic, include
SPQR
To this end I will release the next version of what is currently "TheLand's Mod" as "SPQR 0.1" and hopefully it will incorporate more of other peoples' work as well as my own. I hope other modders who share my views will join in. Even though I am not a very experienced modder myself, I am willing to act as project co-ordinator for the time being. Obviously as well as modders, we will eventually need playtesters, researchers and many other kinds of contributor!
I am sure there will be high-quality mods for Rome which take a different approach. This proposal is actually quite a limited one. For that reason, it should be relatively easy to make progress. There would be little to stop other, more comprehensive, mods borrowing elements (or the whole) of SPQR.
If you want to join in, or have comments or queries of any sort, please post here, or PM me!
NB. Please go to thebeta-version playtesting thread for the most up-to-date version to download and test.
This incorporates TheLand's Mod, plus work by Numahr and The Regent.
*Characters now have much more influence over how your emprie runs: tax revenue and revolt risk depend on governor finesse through extra traits, existing traits have more effect and impact on a wider range of events. (taken from TheLand's Mod and The Regent's, plus a bit of extra work)
*Colonisation is fixed to stop Macedonia owning Poland (TheLand's Mod)
*Population growth is now much more sensitive to many more things (Numahr's Demographics)
Please download and play the beta and let us have your comments!
====
Since the omens are auspicious, I would like to propose a direction for a mod-project, to be titled "SPQR"
A lot of people have suggested that a lot of existing mods should fuse. In some cases this is a good idea. However, I think it is important that as Rome modding goes forward, mods develop with some rhyme and reason to them.
This is the direction I want my own modding to go in. Of course no successful mod is ever going to be a one-man band, and I know a number of other modders have been thinking along the same lines.
Aims
I think the game could be significantly improved without going far outside of the sphere and spirit of the game as it stands.
Specifically, I would like to see improvements to :
- Detail - more fine detail which can be observed or managed
- Authenticity - a more immersive historical experience
- Player control - more influence over your empire (particularly but not exclusively through the character system)
I would like to see this done while staying basically within the spirit of the existing game, using existing mechanisms wherever possible, and remaining firmly based in history.
Specific ideas
Particular things which might be medium-term goals could include:
- A wider variety of more interesting trade-goods
- A more detailed empire management system with more role for governor characteristics, and deeper event-series for culture/religion switiching
- More detailed event-series for the internal politics of major powers, for instance the contest in Rome between the patrician and plebian factions
- A solution to the "Gaul problem" (Gaul being far too easy to acquire for Rome)
Things which I would not consider within the scope of this project would include:
- A radically expanded or much more detailed map
- Any fantasy elements
- Big graphical changes (this should fit alongside graphics mods, rather than being one)
- 'Hard' constraints to enforce 'historical' play; e.g. we would not solve Macedonian colony-spam by banning Macedon from making colonies.
Things which a lot of people are keen on, but which I am personally agnostic, include
- Filling the map with tribal nations - this might turn out to be the solution to some problems (e.g. Gaul?), but I would prefer to keep some space for colonisation if possible
- Increasing combat damage on the whole (I don't happen to think that 'ping-pong' warfare is a huge problem)
SPQR
To this end I will release the next version of what is currently "TheLand's Mod" as "SPQR 0.1" and hopefully it will incorporate more of other peoples' work as well as my own. I hope other modders who share my views will join in. Even though I am not a very experienced modder myself, I am willing to act as project co-ordinator for the time being. Obviously as well as modders, we will eventually need playtesters, researchers and many other kinds of contributor!
I am sure there will be high-quality mods for Rome which take a different approach. This proposal is actually quite a limited one. For that reason, it should be relatively easy to make progress. There would be little to stop other, more comprehensive, mods borrowing elements (or the whole) of SPQR.
If you want to join in, or have comments or queries of any sort, please post here, or PM me!
NB. Please go to thebeta-version playtesting thread for the most up-to-date version to download and test.
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