I am wondering if there are other ways of making trade goods affect military characteristics.
It might make sense for Horses, rather than allowing cavalry units altogether, to give a discount to them and reduce their build-time.
So Rome with no Horses would have to pay (say) 8 for them rather than 5, and it would take 360 days to recruit them rather than 120.
This could probably be achieved by having provinces with particular goods trigger a modifier for the country.
There is evidently a cost modifier for each unit, because the land techtree uses it. I am not sure if there is a unit-specific buildtime modifier. However, we still run into the problem that it probably isn't possible to trigger off what trade goods a province in receiving.
It might make sense for Horses, rather than allowing cavalry units altogether, to give a discount to them and reduce their build-time.
So Rome with no Horses would have to pay (say) 8 for them rather than 5, and it would take 360 days to recruit them rather than 120.
This could probably be achieved by having provinces with particular goods trigger a modifier for the country.
There is evidently a cost modifier for each unit, because the land techtree uses it. I am not sure if there is a unit-specific buildtime modifier. However, we still run into the problem that it probably isn't possible to trigger off what trade goods a province in receiving.