EDITED NOTE: This thread has taken on the character of a brainstorming session with many different suggestions throughout the thread. I *HIGHLY* Recommend that any Dev who reads this takes the time to read the whole thing, there's a lot of ideas here that I in all humility think are excellent, and by no means are all of those ideas mine.
This is something I was rambling about in a thread in the main forum when I suddenly realized I had conceptualized an entire DLC/patch scheme that wouldn't (I don't think) be all that hard to implement, and would add a lot of fun and enjoyment to EUIV without really costing anhything but a bit of devtime.
Now beyond that core concept, which you already have enough material for a base for the core game (natural development of provinces based on Loot/Affluence bar but only access to Normal tax mode) and for DLC content (the taxation system itself, which gives very VERY interesting gameplay consequences for decisions at the outset of the campaign that can affect a whole playthrough) the option for potential decisions, rebalancing national ideas and idea groups for a new economic model, as well as the ablity to adapt to situations in a new way, such as being threatened by a superior power in a war, raising Emergency Taxes, recruiting ALL THE MERCS and turning the campaign on its head, and knowing that an enemy could do the exact same thing to you given a chance.
Not to mention a whole slew of possible new events and decisions and even a new disaster or two based on tax protests, or on a lax tax policy potentially opening your nation up to commercial explotation of one flavor or another as your nation surrenders control of its economy to the private sector. For example, a decision chain based on the South Seas Bubble triggered by high national debt, or the Tulip Crisis, would be both period and very interesting.
It would also mesh very nicely with what you were doing with the new development system in Common Sense and make that DLC more attractive in retrospect, which is only a good thing for Paradox Development Studious I think. and new DLC that synergizes with an old DLC and can increase sales of both is a good thing.
I think this suggestion has some serious legs if the developers want to take the idea on board and I'd be excited to buy a DLC based on this kind of proposal. I think the new dynamics it created could radically open the game up especially in peacetime and the fact that it opened up an entire new kind of playstyle for EUIV makes me hope the devs take this idea or one very like it very seriously. Fingers crossed.
Thoughts?
This is something I was rambling about in a thread in the main forum when I suddenly realized I had conceptualized an entire DLC/patch scheme that wouldn't (I don't think) be all that hard to implement, and would add a lot of fun and enjoyment to EUIV without really costing anhything but a bit of devtime.
Let me tell you though that that loot bar is very interesting. It's a source of extreme potential down the road for this game, if the devs see it. Because for the first time we have numbers for not just the potential wealth of the province but also the current affluence of the province. And both are already tied directly to the province's income.
The potential for a national system of taxation, economic policies, and a whole load of new content ideas just opened up with something that I strongly suspect the devs just see as a new loot mechanic. I'm guessing it may take a modder to get them to see the light, but oh what a light it is!
Imagine if you had this natural development system that we've both discussed where a full loot bar unlocked the potential for the province to develop on its own, slowly.
Now imagine this: A set of buttons in the economy window marked Emergency Tax, High Tax, Average Tax, Low Tax, Minimal Tax.
Minimal Tax and Low Tax cuts tax income by 50% and 20% respectively but lowers Unrest somewhat and gives a boost to the loot bar (which really should be called Affluence Bar) and triggers (relatively) rapid development in all provinces. Great if you can afford it, you then have the choice of going for a very lax tax policy, but short term risks are very significant since you won't be able to build as much or have as big of an army and navy. Makes for a great long game but a very very challenging short term game.
And maybe to balance the lowered unrest, Autonomy ticks up when taxes are low as the government maintains less control over the economy.
Normal taxes are the current default, usually good in most situations and generally sufficient for most players to kee their army at the force limit. No impact on unrest or autonomy.
High Tax increases your national tax modifier by something pretty significant, say 20%, but the affluence bar fills much more slowly and the MTTH between development goes up as a result and unrest increases a bit, while autonomy drops. Thus you can potentially go over force limit safely, but in the long run your provinces will be poorer than they could have been, and an oppressive tax policy carries a big penalty over a 400 year campaign -- but a tax income burst for short term gain, or if you're playing a relatively poor OPM, can make a difference to survival that may be worth it. And of course with the DLC you can keep developing a small nation with only a few provinces with monarch points to make up for anything you lose from taxation. Think of it as going Socialist.
Emergency taxes give a huge boost to national tax but the loot bar goes down and keeping emergency taxes for any length of time encourages Peasant Rebels or even the Peasant's War disaster. Meanwhile the autonomy drop is no better than High Tax. This is an emergency SOS option only, designed strictly to stave off bankruptcy, but in a pinch it could save a nation in a real financial crisis.
Put this system in place along with the current DLC model, and all the DLC does is allow you to spend MP to keep your taxes high and still develop your province, or alternatively to spur natural development to even greater hights or make a key development where you feel you need it. Still valuable, and that would put it in the area where most DLC features are for this game -- an interesting potentially strategic extra, similar to National Focus.
If the Devs did this it would also add some amazing depth and tactical choice to the peacetime game, which this game desperately, desperately, DESPERATELY needs. I really hope something like this makes it into the next patch, especially because the potential for DLC-only extras in a system like this is also extreme. Or put the entire new tax system as the centerpiece of a new DLC. I probably won't buy CS but I would buy that, and I think I'm not alone![]()
Now beyond that core concept, which you already have enough material for a base for the core game (natural development of provinces based on Loot/Affluence bar but only access to Normal tax mode) and for DLC content (the taxation system itself, which gives very VERY interesting gameplay consequences for decisions at the outset of the campaign that can affect a whole playthrough) the option for potential decisions, rebalancing national ideas and idea groups for a new economic model, as well as the ablity to adapt to situations in a new way, such as being threatened by a superior power in a war, raising Emergency Taxes, recruiting ALL THE MERCS and turning the campaign on its head, and knowing that an enemy could do the exact same thing to you given a chance.
Not to mention a whole slew of possible new events and decisions and even a new disaster or two based on tax protests, or on a lax tax policy potentially opening your nation up to commercial explotation of one flavor or another as your nation surrenders control of its economy to the private sector. For example, a decision chain based on the South Seas Bubble triggered by high national debt, or the Tulip Crisis, would be both period and very interesting.
It would also mesh very nicely with what you were doing with the new development system in Common Sense and make that DLC more attractive in retrospect, which is only a good thing for Paradox Development Studious I think. and new DLC that synergizes with an old DLC and can increase sales of both is a good thing.
I think this suggestion has some serious legs if the developers want to take the idea on board and I'd be excited to buy a DLC based on this kind of proposal. I think the new dynamics it created could radically open the game up especially in peacetime and the fact that it opened up an entire new kind of playstyle for EUIV makes me hope the devs take this idea or one very like it very seriously. Fingers crossed.
Thoughts?
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