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unmerged(15247)

immortal technique
Mar 3, 2003
1.964
0
now we all know how cool those are; how about go one step foward;
- usually those events have tax/forts/infra/trade/ increases or decreases ; how about adding increases or decreases as well in centralization/innovative/offensive/aristocracy/serfdom ?

in mp that would greatlly increase certain fights over a certain province if know that would help with sliders; furthermore if the province gets "bad" event then the owner might choose to get rid of it ;) wich would make it open for claim from an adversarry after its event passes( + increases minors alive).

in sp would randomize things a bit more in each particular game( franklly the present ai events where the ai MUST release minors seems to me unrealistic)
regarding this i think would make more sense to increase RR in provinces( for example a RANDOM event that if "kholn" gets annexed then its present owner might get a big rr event for lets say 60 months. )
 
beregic said:
now we all know how cool those are; how about go one step foward;
- usually those events have tax/forts/infra/trade/ increases or decreases ; how about adding increases or decreases as well in centralization/innovative/offensive/aristocracy/serfdom ?

That scares me, quite frankly. Huge changes for an event based on a province. There are conceivable exceptions, of course.

in mp that would greatlly increase certain fights over a certain province if know that would help with sliders; furthermore if the province gets "bad" event then the owner might choose to get rid of it ;) wich would make it open for claim from an adversarry after its event passes( + increases minors alive).

With the exception of + to Centralization, I can think, of no slider change worth fighting for. Unless it was something over-the-top unbalancing, like +2 land or centralization in 1422.

in sp would randomize things a bit more in each particular game( franklly the present ai events where the ai MUST release minors seems to me unrealistic)

Which events are these?

regarding this i think would make more sense to increase RR in provinces( for example a RANDOM event that if "kholn" gets annexed then its present owner might get a big rr event for lets say 60 months. )

The game alreadc has that. +3 for 10 years, +2 for another 10 and +1 for another 10.


Can you give us a working example of something for all of this.