now we all know how cool those are; how about go one step foward;
- usually those events have tax/forts/infra/trade/ increases or decreases ; how about adding increases or decreases as well in centralization/innovative/offensive/aristocracy/serfdom ?
in mp that would greatlly increase certain fights over a certain province if know that would help with sliders; furthermore if the province gets "bad" event then the owner might choose to get rid of it
wich would make it open for claim from an adversarry after its event passes( + increases minors alive).
in sp would randomize things a bit more in each particular game( franklly the present ai events where the ai MUST release minors seems to me unrealistic)
regarding this i think would make more sense to increase RR in provinces( for example a RANDOM event that if "kholn" gets annexed then its present owner might get a big rr event for lets say 60 months. )
- usually those events have tax/forts/infra/trade/ increases or decreases ; how about adding increases or decreases as well in centralization/innovative/offensive/aristocracy/serfdom ?
in mp that would greatlly increase certain fights over a certain province if know that would help with sliders; furthermore if the province gets "bad" event then the owner might choose to get rid of it
in sp would randomize things a bit more in each particular game( franklly the present ai events where the ai MUST release minors seems to me unrealistic)
regarding this i think would make more sense to increase RR in provinces( for example a RANDOM event that if "kholn" gets annexed then its present owner might get a big rr event for lets say 60 months. )