Version 0.2 Released!
After a lot of frustrating experimenting, I finally think I have these events in a releasable state. This is currently a fairly simple series of events, giving the winner of a siege the option to loot or not loot a province. Looting will give the looter a small sum of gold and slaves. The looted province will be quite damaged and will not be repaired until some amount of time after the provinces owner has restored control. As of version 0.2 the civilization level of a city has an effect on how much gold can be looted, as well as how much damage looting does to a city. High civilization cities will permanently lose a hefty chunk of civilization, so protect them! Walk away with the riches of Rome and its glory may never be restored.
This is part of a larger mod I'm working on, but this is the only part I'm comfortable releasing right now, and I know people have been wishing the game had control over looting provinces.
Please let me know of any suggestions for the events or bugs that are found.
INSTALLATION: Just unzip the files into your mod directory.
Changelog:
V0.2:
1)The amount of gold and slaves gained from looting is now based on the civilization level and population of the conquered city.
2)Looting now increases looters reputation(badboy).
V0.1:
I remembered to include the event_modifiers.txt this time. It should actually work.
After a lot of frustrating experimenting, I finally think I have these events in a releasable state. This is currently a fairly simple series of events, giving the winner of a siege the option to loot or not loot a province. Looting will give the looter a small sum of gold and slaves. The looted province will be quite damaged and will not be repaired until some amount of time after the provinces owner has restored control. As of version 0.2 the civilization level of a city has an effect on how much gold can be looted, as well as how much damage looting does to a city. High civilization cities will permanently lose a hefty chunk of civilization, so protect them! Walk away with the riches of Rome and its glory may never be restored.
This is part of a larger mod I'm working on, but this is the only part I'm comfortable releasing right now, and I know people have been wishing the game had control over looting provinces.
Please let me know of any suggestions for the events or bugs that are found.
INSTALLATION: Just unzip the files into your mod directory.
Changelog:
V0.2:
1)The amount of gold and slaves gained from looting is now based on the civilization level and population of the conquered city.
2)Looting now increases looters reputation(badboy).
V0.1:
I remembered to include the event_modifiers.txt this time. It should actually work.
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