Maybe the answer is to limit the number of working Denizens to a thousand or two? Although that might cause issues with Gestalts and how Amenity limited they are.
Basically all job efficiency boni should be moved entirely from jobs to buildings. This should prevent efficiency loops and getting too much bonus by spamming a single jobtype.
The downside to this is that then those boni become independent from if pops are working at the building or not.
Have you tested that strategy with broken shackles origin and xeno compatability rush? It looked like it was the pop growth and unemployed citizens that was powerful and not the telepaths.
Or, rather:Basically all job efficiency boni should be moved entirely from jobs to buildings. This should prevent efficiency loops and getting too much bonus by spamming a single jobtype.
The downside to this is that then those boni become independent from if pops are working at the building or not.
The main part of the strategy is the civilian-spam, which was nerfed already.
The Denizens stage of this exploit is just a decent early start and a good transition. It helps them get it done in only 10 years by skipping the stage where you build a bunch of labs or cities and replacing it with a stage where you build a bunch of academies (which then swap to precincts giving telepaths when you ditch Civil Education to spam more telepaths).Maybe the answer is to limit the number of working Denizens to a thousand or two? Although that might cause issues with Gestalts and how Amenity limited they are.
The Denizens stage of this exploit is just a decent early start and a good transition; it helps them get it done in only 10 years by skipping the stage where you build a bunch of labs or cities and replacing it with a stage where you build a bunch of academies (which then swap to precincts giving telepaths when you ditch Civil Education to spam more telepaths).
You could do the same thing, but slightly slower, by building labs. Though the combo with Clone Army is quite good: they normally struggle to build enough jobs, and it removes that pressure.
+560% job eff not broken? c'onMy point is that a strong early start is worth a lot more than something completely OP in the late game. The thread title says "Psionic Telepaths Spam build, Destroys the game by year 10", but without stacking two seperate and highly synergistic strong early game bonuses, you don't even get telepaths until at least 50 years in.
If you did normal gameplay (not using Clone Armies or Overtuned for massive Pop explosion; not using KotTG -which got buffed in 4.0 btw- or pre-nerf Civvy-spam for high efficiency per pop on top of the pop explosion, not using massively buffed Parlimentary for huge unity which again synergieses with early pop explosion) and got to Telepaths by year 50 say (and really it's probably going to be later than that if you're not doing anything for your opener), by the time you get them and then put them to work and then start to get dividends from them, other empires have put their resources into beating the pants off you.
Without a super-fast start (or support from some other strong thing), this would look very strong, but it would take too long to actually pay off compared to other empires just rushing conquest. The biggest thing with this is how it's realtively easy to slot into other combos (like KotTGor pivotting out of Civvy Spam - since you're already running a copworld build).
+560% job eff not broken? c'on
Check the 2nd video in this thread. He actually got to over 1000%.How do you get +560% Job effect? If you only put telepaths on your government districts, you get 220% around 2250 (really probably later); if you convert your city specialisation for more slots, you get up to 520% but only get that bonus on worker or trader jobs (around the same time). If you wait until Divine Sovereign, you get 440% and you're looking at waiting until around 2300.
Seriously - the most important thing isn't how strong a build can get - it's how strong a build can get by a given year; and Telepaths can't do much by themselves; Clone Armies coupled with Civvy-Economy is doing a pretty much all the heavy lifting here.
Check the 2nd video in this thread. He actually got to over 1000%.