Hey CO I have a splendid idea for you. (Once you actually get CS 2 fully released that is.)
Create a public service DLC where you actually do research on how public services work in real life. Here is what it could include
Medical Overhaul:
- interfacility transfers from smaller clincs/hospital to larger hospitals with specialized units such as trauma. This could be done by ambulance or helicopter.
-Also, add some realism to the calls for service that medical helicopters go to. Ex: I work EMS, and would NEVER call for a helicopter in a large city. NEVER... Helicopters can't land on side walks as they do in-game.
-Severity of call: Add different types of calls (trauma / medical)
-Add patient criticalness. (Have patients be stable, or non-stable) Stable patients can be transported to closest appropriate facility. Non-stable would be transported to hospitals with specialized units such as trauma / medical. For super critical, they could be transported to nearest hospital, stabilized and then transported to nearest appropriate facility via point #1 on this list.
-Have separate hubs for ambulance spawn points. Not all hospitals / clinics should have hospitals. Allow for hubs that only spawn ambulances.
-Have ambulances transport to nearest, appropriate facility.
Fire Overhaul:
-Add realism back to how fire trucks are spawns. In real life, multiple fire trucks are typically dispatched to a house fire. As they would be in CS 1. (you took a step back on this one)
-Add ability to add fire department based medical first responders. (These specialized units first respond to medical calls and starts lifesaving care before the ambulance arrives.)
Police:
-Have police respond with high critical calls along with fire based medical first responders (if available) and ambulance.
Taxi Overhaul:
-Let player disable outside taxi's.
Create a public service DLC where you actually do research on how public services work in real life. Here is what it could include
Medical Overhaul:
- interfacility transfers from smaller clincs/hospital to larger hospitals with specialized units such as trauma. This could be done by ambulance or helicopter.
-Also, add some realism to the calls for service that medical helicopters go to. Ex: I work EMS, and would NEVER call for a helicopter in a large city. NEVER... Helicopters can't land on side walks as they do in-game.
-Severity of call: Add different types of calls (trauma / medical)
-Add patient criticalness. (Have patients be stable, or non-stable) Stable patients can be transported to closest appropriate facility. Non-stable would be transported to hospitals with specialized units such as trauma / medical. For super critical, they could be transported to nearest hospital, stabilized and then transported to nearest appropriate facility via point #1 on this list.
-Have separate hubs for ambulance spawn points. Not all hospitals / clinics should have hospitals. Allow for hubs that only spawn ambulances.
-Have ambulances transport to nearest, appropriate facility.
Fire Overhaul:
-Add realism back to how fire trucks are spawns. In real life, multiple fire trucks are typically dispatched to a house fire. As they would be in CS 1. (you took a step back on this one)
-Add ability to add fire department based medical first responders. (These specialized units first respond to medical calls and starts lifesaving care before the ambulance arrives.)
Police:
-Have police respond with high critical calls along with fire based medical first responders (if available) and ambulance.
Taxi Overhaul:
-Let player disable outside taxi's.
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