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lastmantodie

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Mar 20, 2007
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You should be able to purchase units from non allied countries and have them upgrade to YOUR tech level, not origional owners. Land and air divisions come at 1% strength so you are effectively just buying weapons and planes etc. you have to reinforce. examples of purchases are tanks to balkan countries from czechs and germans. czech tanks were also under production for sweden and the UK when germany invaded. If i remember correctly(not sure) Turkey bought/were given a BC by Germany at some point.
But my point is czechs, UK and sweden were not allies but the deals were in progress when war broke out so would this be possible to include in game? :confused:
 
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Or buying complete divisions to a country. You pay a part of the unit and the unit has been produced, it is reading for deployment and you pay the second part.

There is too the possibility to buy a license, it's not a blueprint but a complete technology.
 
lastmantodie said:
You should be able to purchase units from non allied countries and have them upgrade to YOUR tech level, not origional owners. Land and air divisions come at 1% strength so you are effectively just buying weapons and planes etc. you have to reinforce. examples of purchases are tanks to balkan countries from czechs and germans. czech tanks were also under production for sweden and the UK when germany invaded. If i remember correctly(not sure) Turkey bought/were given a BC by Germany at some point.
But my point is czechs, UK and sweden were not allies but the deals were in progress when war broke out so would this be possible to include in game? :confused:

I may be mistaken but I think it was the Great War where Germany, in order to replace 2 BC on order from the UK which were still in the shipyards, gave Turkey 2 of hers.
But rather than what you are proposing it just seems that this is more evidence that another game should have individualised resources of vehicles and weapons which can then be traded for or given away.
 
In the build-your-own-division concept, you'd theoretically be able to trade battalion-sized units between countries, then use those battalions like building blocks to build divisions.
 
Been meaning to chat to you about that hellfish (go to pop out but I'll post anyway),
I really like the idea of building your own divisions. I may have even suggested something during the HoI1 days. A concern for me though is game balance, basically a more severe version of the brigade situation of HoI2, i.e. it was proven, can't recall by whom, that brigades are not worth building.
Great care would have to be taken so that much effort is put into this system so that what is results is a divisional system that offers a viable alternative. i.e. You don't want to end up with a system that is useless because there's only one division worth building.
It'd probably have to be tied in to the tech tree...I'm just thinking of Germany reducing the strength of it's divisions. Why did they do so? was this a better system? Why wasn't this done earlier? etc, etc. Just thinking out loud :)
 
I don't foresee it being a problem if done right. I'm not gonna spend several hours creating a system for a hypothetical at this point (unless, of course, Paradox asks me to). You'd have to weigh the costs and benefits of each battalion - a tank battalion would obviously require more time and resources to build than a militia battalion.

Though I think the concept can exist without it, I think it would work best with a revamped production model, as has been talked about. Heavy industry, light industry, aerospace industry, shipbuilding industry, etc. Having unlimited IC (as in unlimited capabilities of that IC) will always give wonky results. We can, as Italy in HoI2, build 50 tank divisions. It doesn't matter if in real life Italy was totally incapable of that feat. As long as a production system like that exists, any discussion of abuse/exploitation/balance is largely irrelevant.

Towards the end of that build-your-own-division topic I got into the production/cost aspects of the system, but I was just scratching the surface. It'd be some work to get a functional system out of this, but it can be done and with the proper motivation I'd be happy to do it - I just can't spare what little free time I have these days on projects that are likely never going to go anywhere. Not once had Pdox expressed any interest - if they had, I would have fleshed out a system as best I could long ago.

Has Paradox announced what their next project is yet? Now that In Nominae is out, AFAIK they haven't said what their next new IP or expansion will be. I'd venture a guess that it's HoI3, and if it is, they're probably already pretty far along in the production/design process.