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spyroware1

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Hello guys I'm trying to mod some stuff for personal use but I have a few questions.

First, there's a bucketload of baronies in the game for every county way above the max limit set out in each province history. And they also have their entries in the localisation file. What are they for? Would deleting the unused baronies from landed_titles (ofc in line with each province's max limit) hurt anything?

Two, is there a more elegant way to edit localisation for a mod? I am thinking of something like the game reads the original loc files, and on top of them it reads one custom loc file and makes the appropriate corrections. It cannot do that right? Or in any way separate the specific changes you want to make? It's just that editing the big localisation file with all those entries gives me a headache, I get lost so easily, and I'm afraid it would be impossible to maintain the mod through patches/other mods/etc.
 
There are 8 possible baronies for all provinces. When you built a new barony, it will randomly pick one of the unused baronies of that province. And courtiers from that province may use that barony-name as their dynastic-name
 
Two, is there a more elegant way to edit localisation for a mod? I am thinking of something like the game reads the original loc files, and on top of them it reads one custom loc file and makes the appropriate corrections. It cannot do that right? Or in any way separate the specific changes you want to make? It's just that editing the big localisation file with all those entries gives me a headache, I get lost so easily, and I'm afraid it would be impossible to maintain the mod through patches/other mods/etc.

yes you can do that. any files you add in localisation will be added. so you can split any part you want.
problem with patching is that PI seems to modify a bit of all text files (deactivate entries etc). but things loke provinces' names should be a pretty static thing.