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not sure if it just needs updating to current version or not, but i get frequent crashes (whole game):
Stack:
ResourceHandler: Invalid host locations map.
URL: coui://customassets/W7QuaysAndPiersAssetPack/W7QuaysAndPiers/W7QuaysAndPiers.png (Id: 0)
C.U.RequestData:RespondWithFailure(String)
C.U.ResourceRequestData:RespondWithFailure(String)
C.U.DefaultResourceHandler:CheckForFailedRequest(RequestData)
<async_handler>:
SetupCoRoutine:InvokeMoveNext
MonoBehavior.StartCoRoutine
(async enumerator:movenext)
 
not sure if it just needs updating to current version or not, but i get frequent crashes (whole game):
Stack:
ResourceHandler: Invalid host locations map.
URL: coui://customassets/W7QuaysAndPiersAssetPack/W7QuaysAndPiers/W7QuaysAndPiers.png (Id: 0)
C.U.RequestData:RespondWithFailure(String)
C.U.ResourceRequestData:RespondWithFailure(String)
C.U.DefaultResourceHandler:CheckForFailedRequest(RequestData)
<async_handler>:
SetupCoRoutine:InvokeMoveNext
MonoBehavior.StartCoRoutine
(async enumerator:movenext)
Colossal.UI.RequestData:RespondWithFailure(String)
Colossal.UI.ResourceRequestData:RespondWithFailure(String)
Colossal.UI.DefaultResourceHandler:CheckForFailedRequest(RequestData)
Colossal.UI.<RequestResourceAsync>d__34:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [last line as well]
UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Colossal.UI.<TryPreloadedResourceRequestAsync>d__36:MoveNext()
 
Seems like the mods are working for me, not sure why others are reporting that they're not. Love the look of the assets and the upgrades. Sadly I'm having a similar issue as someone else where despite my best efforts with teraforming the assets don't appear to be level and seem to move around even when the lands flat or using networks below to keep them level.

Would be great to get more information about how to do this or a video explaining how best to set these up.

Can't wait to see your next assets :)
 
Why is it not possible to build the base pier as some kind of elevated extension next to a quay road? That's how it seems to be mostly the case in reality, and your base pier even has stairs. As I can only place it on the ground, they go into the ground...