Building roads is pretty straightforward so not sure what you mean by making it even simpler.
And there's no roadmap apart from a dlc scheduled (for now) for late this year. And there won't be a roadmap because it will inevitably end up with a backlash.
Yes, as a software developer, sometimes it is better to not make promises that cannot be kept.
I can relate to the fact that unless there is a clear sense of what to do next and where to focus limited development resources, it becomes unrealistic to provide some sort of "roadmap" on the development process for some projects.
Cities: Skylines II and what appear, as per the patch notes, to be a great deal of positive fixes on the last update for Cities: Skylines II.
I am happy that the Quays & Piers are now integrated, at least partially, into the build tools for the cities.
I am looking forward to the Bridge & Ports Integration.
I realize that we may not see Bridges & Ports Integration for a little while yet.
Even so, I need to step away from it all ocassionally just to get a sense of what i am doing and where I am going with my city development as per my hundred hours or so playing the game since I've purchased this game.
Re: The original post (OP)
My OP was not really about a complaint or about any problem with the laying or placing of the roads and highways, per se.
Instead I was hoping to come away from the discussion with a clearer sense of what the future might look like for Cities: Skylines II and the people who actually use this city simulator/builder.
The OP also included a query about when we might see less work when it comes to creating or redeveloping things such as Highway interchanges/intersections.
I am a SimCity geek from when SimCity first came out.
The Vanilla road/highway building system(s) seem rather limited and inflexible without the use of mods of some sort.
The patch notes did not really mention much in the way of fixes or upgrades relative to road/highway placement/pathing, traffic pathing, pedestrian pathing or transport pathing, fixes, etc.
Given that there is no developer roadmap (and none currently planned) I am left with seeking information from folks whom I hope have a strong sense of how this game has evolved from Cities: Skylines into Cities: Skylines II (future) and what that looks like or might look like to those who have been playing with this city simulator for a while.
What is the overall feeling about the most recent patches starting with the Quays & Piers (1.3.3.f1)?