I'm event modding.
Simple events work, complex events work, and simple pop-ups work.
What does not work, is localisation. I've done plenty of modding on other clausewitz engine games, and, whilst REALLY awkward, sometimes, localising things has ended up working.
In Stellaris, this is not the case. With the simplest pop-up event imaginable, the game refuses to read a custom localisation file. The filename is correct, the file formatting has been checked SO many times, and the marker for what the key should be in game, is matched in the file.
Is stellaris simply not reading custom localisation files?
Simple events work, complex events work, and simple pop-ups work.
What does not work, is localisation. I've done plenty of modding on other clausewitz engine games, and, whilst REALLY awkward, sometimes, localising things has ended up working.
In Stellaris, this is not the case. With the simplest pop-up event imaginable, the game refuses to read a custom localisation file. The filename is correct, the file formatting has been checked SO many times, and the marker for what the key should be in game, is matched in the file.
Is stellaris simply not reading custom localisation files?
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