Code:
#####################
# Questing Events #
#####################
##############
# Holy Grail #
##############
character_event = {
id = 20320
picture = "event_religion"
trigger = {
condition = { type = religion value = catholic }
condition = { type = gold value = 200 }
condition = {
type = or
condition = { type = is_vassal }
condition = { type = is_independent }
}
}
mean_time_to_happen = {
years = 100
modifier = {
condition = { type = atwar }
factor = 1.05
}
modifier = {
condition = { type = year value = 1301 }
factor = 2.0
}
modifier = {
condition = { type = region value = Britain }
factor = .5
}
modifier = {
condition = { type = trait value = zealous }
factor = 1.1
}
modifier = {
condition = { type = trait value = skeptical }
factor = .9
}
modifier = {
condition = { type = trait value = wise }
factor = 1.05
}
modifier = {
condition = { type = trait value = reckless }
factor = .95
}
modifier = {
condition = { type = trait value = trusting }
factor = .9
}
modifier = {
condition = { type = trait value = suspicious }
factor = 1.1
}
modifier = {
condition = { type = trait value = valorous }
factor = .99
}
modifier = {
condition = { type = trait value = heritic }
factor = .95
}
modifier = {
condition = { type = trait value = excommunicated }
factor = .95
}
modifier = {
condition = { type = trait value = crusader }
factor = 1.05
}
modifier = {
condition = { type = trait value = ecclesiastical_education }
factor = 1.1
}
modifier = {
condition = { type = trait value = detached_priest }
factor = 1.2
}
modifier = {
condition = { type = trait value = martial_cleric }
factor = 1.5
}
modifier = {
condition = { type = trait value = scholarly_theologian }
factor = 2.0
}
modifier = {
condition = { type = trait value = mastermind_theologian }
factor = 5.0
}
modifier = {
condition = { type = father_trait value = cannonized }
factor = 1.01
}
modifier = {
condition = { type = father_trait value = saint }
factor = 1.02
}
}
action_a = {
effect = { type = gold value = -200 }
effect = { type = prestige value = 500 }
effect = { type = piety value = -250 }
effect = { type = intrigue value = 1 }
effect = { type = add_trait value = trusting }
effect = { type = remove_trait value = wise }
effect = { type = remove_trait value = zealous }
effect = {
type = reckless
chance = 50
effect = { type = add_trait value = reckless }
}
effect = {
type = random
chance = 25
effect = { type = add_trait value = heretic }
}
effect = {
type = reckless
chance = 25
effect = { type = add_trait value = indulgant }
}
effect = {
type = random
chance = 5
effect = { type = death value = excommunicated }
}
effect = {
type = random
chance = 25
effect = { type = death value = best_son }
}
effect = {
type = random
chance = 45
effect = { type = death value = random_courtier }
}
effect = {
type = random
chance = 1
effect = { type = trigger for = best_son value = 20321 }
}
}
action_b = {
effect = { type = gold value = -175 }
effect = { type = prestige value = 1000 }
effect = { type = piety value = -500 }
effect = { type = intrigue value = 2 }
effect = { type = add_trait value = reckless }
effect = { type = add_trait value = trusting }
effect = { type = remove_trait value = zealous }
effect = {
type = random
chance = 15
effect = { type = martial value = 1 }
effect = {
type = random
chance = 75
effect = { type = add_trait value = energetic }
}
effect = {
type = reckless
chance = 50
effect = { type = add_trait value = indulgant }
}
effect = {
type = reckless
chance = 45
effect = { type = add_trait value = valorous }
}
effect = {
type = random
chance = 10
effect = { type = add_trait value = illness }
}
effect = {
type = random
chance = 10
effect = { type = add_trait value = stress_symptom }
}
effect = {
type = random
chance = 50
effect = { type = add_trait value = heretic }
}
effect = {
type = random
chance = 10
effect = { type = death value = excommunicated }
}
effect = {
type = random
chance = 15
effect = { type = death }
}
effect = {
type = random
chance = 45
effect = { type = death value = random_courtier }
}
effect = {
type = random
chance = 1
effect = { type = trigger value = 20321 }
}
}
action_c = {
effect = { type = prestige value = -250 }
effect = { type = intrigue value = -1 }
effect = { type = add_trait value = wise }
effect = { type = add_trait value = suspicious }
effect = {
type = random
chance = 25
effect = { type = add_trait value = lazy }
}
}
}
character_event = {
id = 20320
picture = "event_grail"
action_a = {
effect = { type = prestige value = 10000 }
effect = { type = piety value = 10000 }
effect = { type = add_trait value = valorous }
effect = {
type = random
chance = 75
effect = { type = add_trait value = zealous }
}
effect = { type = remove_trait value = heretic }
effect = { type = remove_trait value = excomunicated }
effect = { type = diplomacy value = 5 }
}
}
Code:
EVT_20320_NAME;Credible sources have spotted the Holy Grail within your realm!;;;;;;;;;;X
ACTIONNAME20320A;Send your best and brightest on the quest!;;;;;;;;;;X
ACTIONNAME20320B;Go on a personal quest for it!;;;;;;;;;;X
ACTIONNAME20320C;Bah! It's a fool's tale!;;;;;;;;;;X
Howerver the church as a whole arean't fools. which is why if you found such a legendary artifact that you could prove was real they'd find a way to incorperate into their canon in such a way that the populace would hardly realize the chruch was never truly against it.
Also the increase in diplomacy for finding it is simply do to the status part. It may be a bit high, but how many other people can claim to have found a mythical relic?
Don't worry about this event firing too often. Even under the best circumstances for this even to happen it'll only occur ~35 years.
Last edited: