When using the "lost_national = X" event trigger, how does the game count the number of provinces from which that percentage is calculated? Does it count all national provs, or only those owned by the nation at the moment?
I know, but what bugs me is the # of core provs in the divisor. For example, lets say country A has 10 core provs, but it owns only 8 of those. The remaining two cores are owned by neighboring countries. Lets say I script the following event trigger: "lost_IC = { country = A value = 50 }". Does it mean that country A has to lose 5 provs or 4 provs in order for the event to trigger?
It would seem weird to me if the game counted all cores in the calculation, regardless of the owner. If that would be so, then country A from the above example would start the game with 20% of their cores already lost, despite fighting no war whatsoever.