Hi all,
I'm a college graduate student who wants to make a MAS (Multi Agent System) AI for Cities Skylines for a research paper. A Multi Agent System is basically multiple AI's working together to work on a larger problem (in this case, planning a whole city). Cities Skylines has excellent mod support and seems like the best city planner game to proceed with this project. However, I have a few questions on the capabilities of modding to see if the features we require are easily available, or if we need to decompile the game to get the information we need.
In order of importance (roughly):
I'm a college graduate student who wants to make a MAS (Multi Agent System) AI for Cities Skylines for a research paper. A Multi Agent System is basically multiple AI's working together to work on a larger problem (in this case, planning a whole city). Cities Skylines has excellent mod support and seems like the best city planner game to proceed with this project. However, I have a few questions on the capabilities of modding to see if the features we require are easily available, or if we need to decompile the game to get the information we need.
In order of importance (roughly):
- Is there a way to place everything the user can through the modding API? Meaning, is there a way to place zoning, roads, hospitals, pipes, ect using only the API?
- Is there a way to get the info views in a more data-friendly format (json,csv, however it works in the backend)?
- Is there a way to view and change the information coming from the Economy tab? That would include the breakdown of income and expenses and ability to change taxes/budget.
- Are you able to get the RCI demand through the API?
- Is there any methods mods can communicate to each other?