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Veristek

First Lieutenant
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Jan 20, 2009
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Another quick question from me.

I was wondering if the Expanded Cheat Menu (ECM) mod by ChoGGi has been updated to include and use the new In-Dome Buildings content, and tourism enhancements? I've been holding off adding these new mini-expansions to my copy of Surviving Mars, because I like using ECM to fix bugs, stuck rovers, messed up terrain, etc.

If it has indeed been updated for the new stuff, where's the best place to grab the must up-to-date version of it?
 
I haven't added anything specific for Tito to ECM. It works fine though.

So I can update the game with the new tourism and In-Dome buildings like the new hospital and Smart Apartments, and ECM will still function? No messing up of game or saves?

I've always wondered about a couple things in ECM.

1) How do I remove a specific negative trait from a single colonist? When I check "Remove Trait", it applies to all colonists. I can't seem to select "Selected Only" and "Remove" at same time to remove from that one colonist?

2) Is there any way to increase the radius of Forestation Plants? Sometimes I have mountains or terrain I want to cover with plants, but don't have enough range to cover the terrain feature. There's range changes for drone hubs, RC commanders, dome service area, etc. but can't seem to find one for Forestation Plants.

I'm using ECM version from last year (available last spring / summer). Not sure if there's newer version of ECM that has these issues addressed or not.
 
Thanks, ChoGGi.

I forgot to ask about one other thing. Is there any way to delete breakthroughs using ECM? The only way I've found is to do a research reset, which also deletes all other techs I've researched, and when I re-research those, the bonuses stack. For example, if I research Earth-Mars Initative for 100 extra Sponsor research, then do research reset to get rid of crappy breakthroughs (Superfungus and Soylent Green for example) and put better ones. Then re-research Earth-Mars Initative, and get another 100 Sponsor research, so I'd have 200 sponsor research instead of 100.

Also, I always put in Multispiral Architecture, Gem Architecture, and Lake Vaporators as free breakthroughs using your ECM. These 3 shouldn't be breakthroughs anyway. Oval domes = 2 basic domes places side by side. Diamond = 2 trigons flipped side by side. So if we can build Mega Domes, engineers can figure out Oval and Diamond without needing breakthrough to "meld" the smaller domes together. Lakes should self-replenish with pure rains or water moisture once liquid water is achieved on Mars, and I don't want ugly pipes connecting lakes, ruins the scenery. But I digress.

Anyways, I don't want stacking bonuses from re-researching techs after reset or lose research I've already done on regular techs or breakthroughs. I want to keep. Is there a way to delete breakthroughs I don't want without having to resort to reset all research?
 
Will check it out.

Can I somehow remove the breakthroughs I don't want, then add in the standard amount of breakthroughs? For example, I can get 22 breakthroughs from anomalies + events. So if the map has 6 lousy breakthroughs, I'd end up having 28 breakthroughs because I add 6 I want to "replace" the lousy ones. That would mean breakthrough 23 - 28 would have insane tech costs. So what I'd like is to actually delete the bad breakthroughs so I'd still be at 22 breakthroughs instead of 28.

Does that make sense?

Also, thanks for being patient and responding to my questions, ChoGGi.